Paper Mario DX
Paper Mario (N64) modding
 
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AddPlayerHandsOffset.inc.c
Go to the documentation of this file.
1#include "common.h"
2#include "npc.h"
3
4API_CALLABLE(N(AddPlayerHandsOffset)) {
6 Bytecode* args = script->ptrReadPos;
7 s32 xVar = *args++;
9 s32 yVar = *args++;
11 s32 zVar = *args++;
14
16
17 if (playerStatus->spriteFacingAngle == 0.0f) {
18 cameraYaw -= 100.0f;
19 } else {
20 cameraYaw += 100.0f;
21 }
23
24 x += sin_deg(cameraYaw) * 15.0f;
25 y += playerStatus->colliderHeight * 0.5f;
26 z -= cos_deg(cameraYaw) * 15.0f;
27
31
32 return ApiStatus_DONE2;
33}
BSS s32 PopupMenu_SelectedIndex
#define sin_deg
#define clamp_angle
#define cos_deg
#define ApiStatus_DONE2
Definition evt.h:118
s32 Bytecode
Definition evt.h:7
s32 evt_get_variable(Evt *script, Bytecode var)
Definition evt.c:1689
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition evt.c:1846
Camera gCameras[4]
Definition cam_main.c:17
PlayerStatus gPlayerStatus
Definition 77480.c:39
s32 gCurrentCameraID
Definition cam_math.c:4