10 .alertOffsetDist = 30.0f,
11 .playerSearchInterval = 3,
14 .chaseUpdateInterval = 1,
15 .chaseRadius = 140.0f,
16 .chaseOffsetDist = 30.0f,
21 Call(N(AvoidPlayerAI_Main),
Ref(N(AISettings_AmazyDayzee)))
41 .level = ACTOR_LEVEL_AMAZY_DAYZEE,
42 .ai = &N(EVS_NpcAI_AmazyDayzee),
44 .aux = &N(EVS_NpcAux_AmazyDayzee),
ApiStatus GetNpcPos(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define Sub(VAR, INT_VALUE)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define Goto(LABEL_ID)
Moves execution to the given label.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define PlayEffect(args...)
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.