4API_CALLABLE(N(func_80240814_97BE44)) {
13API_CALLABLE(N(AwaitPlayerNearNpc)) {
24API_CALLABLE(N(func_802408B4_97BEE4)) {
26 Enemy* enemy = script->owner1.enemy;
f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by)
Encounter * encounterList[24]
EncounterStatus gCurrentEncounter
Npc * get_npc_safe(s32 npcID)
PlayerStatus gPlayerStatus