Value:{ \
.idle = ANIM_Bandit_Idle, \
.walk = ANIM_Bandit_Walk, \
.run = ANIM_Bandit_Run, \
.chase = ANIM_Bandit_Run, \
.anim_4 = ANIM_Bandit_Idle, \
.anim_5 = ANIM_Bandit_Idle, \
.death = ANIM_Bandit_Hurt, \
.hit = ANIM_Bandit_Hurt, \
.anim_8 = ANIM_Bandit_Still, \
.anim_9 = ANIM_Bandit_Still, \
.anim_A = ANIM_Bandit_Still, \
.anim_B = ANIM_Bandit_Still, \
.anim_C = ANIM_Bandit_Still, \
.anim_D = ANIM_Bandit_Still, \
.anim_E = ANIM_Bandit_Still, \
.anim_F = ANIM_Bandit_Still, \
}
Definition at line 17 of file Bandit.h.
17#define BANDIT_ANIMS \
18{ \
19 .idle = ANIM_Bandit_Idle, \
20 .walk = ANIM_Bandit_Walk, \
21 .run = ANIM_Bandit_Run, \
22 .chase = ANIM_Bandit_Run, \
23 .anim_4 = ANIM_Bandit_Idle, \
24 .anim_5 = ANIM_Bandit_Idle, \
25 .death = ANIM_Bandit_Hurt, \
26 .hit = ANIM_Bandit_Hurt, \
27 .anim_8 = ANIM_Bandit_Still, \
28 .anim_9 = ANIM_Bandit_Still, \
29 .anim_A = ANIM_Bandit_Still, \
30 .anim_B = ANIM_Bandit_Still, \
31 .anim_C = ANIM_Bandit_Still, \
32 .anim_D = ANIM_Bandit_Still, \
33 .anim_E = ANIM_Bandit_Still, \
34 .anim_F = ANIM_Bandit_Still, \
35}