Value:{ \
.idle = ANIM_BillBlaster_Idle, \
.walk = ANIM_BillBlaster_Idle, \
.run = ANIM_BillBlaster_Idle, \
.chase = ANIM_BillBlaster_Idle, \
.anim_4 = ANIM_BillBlaster_Idle, \
.anim_5 = ANIM_BillBlaster_Idle, \
.death = ANIM_BillBlaster_Hurt, \
.hit = ANIM_BillBlaster_Hurt, \
.anim_8 = ANIM_BillBlaster_Idle, \
.anim_9 = ANIM_BillBlaster_Idle, \
.anim_A = ANIM_BillBlaster_Idle, \
.anim_B = ANIM_BillBlaster_Idle, \
.anim_C = ANIM_BillBlaster_Idle, \
.anim_D = ANIM_BillBlaster_Idle, \
.anim_E = ANIM_BillBlaster_Idle, \
.anim_F = ANIM_BillBlaster_Idle, \
}
Definition at line 13 of file BulletBill.h.
13#define BILL_BLASTER_ANIMS \
14{ \
15 .idle = ANIM_BillBlaster_Idle, \
16 .walk = ANIM_BillBlaster_Idle, \
17 .run = ANIM_BillBlaster_Idle, \
18 .chase = ANIM_BillBlaster_Idle, \
19 .anim_4 = ANIM_BillBlaster_Idle, \
20 .anim_5 = ANIM_BillBlaster_Idle, \
21 .death = ANIM_BillBlaster_Hurt, \
22 .hit = ANIM_BillBlaster_Hurt, \
23 .anim_8 = ANIM_BillBlaster_Idle, \
24 .anim_9 = ANIM_BillBlaster_Idle, \
25 .anim_A = ANIM_BillBlaster_Idle, \
26 .anim_B = ANIM_BillBlaster_Idle, \
27 .anim_C = ANIM_BillBlaster_Idle, \
28 .anim_D = ANIM_BillBlaster_Idle, \
29 .anim_E = ANIM_BillBlaster_Idle, \
30 .anim_F = ANIM_BillBlaster_Idle, \
31}