7 .playerSearchInterval = -1,
11EvtScript N(EVS_NpcAI_GoombaFamily_Wander) = {
12 Call(BasicAI_Main,
Ref(N(AISettings_GoombaFamily_Wander)))
20 .level = ACTOR_LEVEL_NONE,
21 .ai = &N(EVS_NpcAI_GoombaFamily_Wander),
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.