10    .playerSearchInterval = 4,
 
   13    .chaseUpdateInterval = 1,
 
   14    .chaseRadius = 140.0f,
 
BSS s32 PopupMenu_SelectedIndex
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.