10 .playerSearchInterval = 4,
13 .chaseUpdateInterval = 1,
14 .chaseRadius = 140.0f,
19 Call(N(GrooveGuyAI_Main),
Ref(N(AISettings_GrooveGuy)))
27 .level = ACTOR_LEVEL_GROOVE_GUY,
28 .ai = &N(EVS_NpcAI_GrooveGuy),
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.