Value:{ \
.idle = ANIM_KoopaTroopa_Idle, \
.walk = ANIM_KoopaTroopa_Walk, \
.run = ANIM_KoopaTroopa_Run, \
.chase = ANIM_KoopaTroopa_Run, \
.anim_4 = ANIM_KoopaTroopa_Idle, \
.anim_5 = ANIM_KoopaTroopa_Idle, \
.death = ANIM_KoopaTroopa_Hurt, \
.hit = ANIM_KoopaTroopa_Hurt, \
.anim_8 = ANIM_KoopaTroopa_ShellEnter, \
.anim_9 = ANIM_KoopaTroopa_ShellSpin, \
.anim_A = ANIM_KoopaTroopa_ShellExit, \
.anim_B = ANIM_KoopaTroopa_Run, \
.anim_C = ANIM_KoopaTroopa_Run, \
.anim_D = ANIM_KoopaTroopa_Run, \
.anim_E = ANIM_KoopaTroopa_Run, \
.anim_F = ANIM_KoopaTroopa_Run, \
}
Definition at line 32 of file KoopaTroopa.h.
32#define KOOPA_TROOPA_ANIMS \
33{ \
34 .idle = ANIM_KoopaTroopa_Idle, \
35 .walk = ANIM_KoopaTroopa_Walk, \
36 .run = ANIM_KoopaTroopa_Run, \
37 .chase = ANIM_KoopaTroopa_Run, \
38 .anim_4 = ANIM_KoopaTroopa_Idle, \
39 .anim_5 = ANIM_KoopaTroopa_Idle, \
40 .death = ANIM_KoopaTroopa_Hurt, \
41 .hit = ANIM_KoopaTroopa_Hurt, \
42 .anim_8 = ANIM_KoopaTroopa_ShellEnter, \
43 .anim_9 = ANIM_KoopaTroopa_ShellSpin, \
44 .anim_A = ANIM_KoopaTroopa_ShellExit, \
45 .anim_B = ANIM_KoopaTroopa_Run, \
46 .anim_C = ANIM_KoopaTroopa_Run, \
47 .anim_D = ANIM_KoopaTroopa_Run, \
48 .anim_E = ANIM_KoopaTroopa_Run, \
49 .anim_F = ANIM_KoopaTroopa_Run, \
50}