Paper Mario DX
Paper Mario (N64) modding
 
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LavaPiranha.h File Reference

Go to the source code of this file.

Macros

#define LAVA_PIRANHA_DROPS
 
#define LAVA_PIRANHA_HEAD_ANIMS
 
#define LAVA_PIRANHA_BUD_ANIMS
 

Macro Definition Documentation

◆ LAVA_PIRANHA_DROPS

#define LAVA_PIRANHA_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:53
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:29

Definition at line 5 of file LavaPiranha.h.

5#define LAVA_PIRANHA_DROPS \
6{ \
7 .dropFlags = NPC_DROP_FLAG_80, \
8 .itemDropChance = 5, \
9 .itemDrops = { \
10 { ITEM_SUPER_SHROOM, 10, 0 }, \
11 }, \
12 .heartDrops = STANDARD_HEART_DROPS(2), \
13 .flowerDrops = STANDARD_FLOWER_DROPS(2), \
14 .minCoinBonus = 0, \
15 .maxCoinBonus = 3, \
16}

◆ LAVA_PIRANHA_HEAD_ANIMS

#define LAVA_PIRANHA_HEAD_ANIMS
Value:
{ \
.idle = ANIM_LavaPiranha_Anim03, \
.walk = ANIM_LavaPiranha_Anim03, \
.run = ANIM_LavaPiranha_Anim03, \
.chase = ANIM_LavaPiranha_Anim03, \
.anim_4 = ANIM_LavaPiranha_Anim03, \
.anim_5 = ANIM_LavaPiranha_Anim03, \
.death = ANIM_LavaPiranha_Anim03, \
.hit = ANIM_LavaPiranha_Anim03, \
.anim_8 = ANIM_LavaPiranha_Anim03, \
.anim_9 = ANIM_LavaPiranha_Anim03, \
.anim_A = ANIM_LavaPiranha_Anim03, \
.anim_B = ANIM_LavaPiranha_Anim03, \
.anim_C = ANIM_LavaPiranha_Anim03, \
.anim_D = ANIM_LavaPiranha_Anim03, \
.anim_E = ANIM_LavaPiranha_Anim03, \
.anim_F = ANIM_LavaPiranha_Anim03, \
}

Definition at line 18 of file LavaPiranha.h.

18#define LAVA_PIRANHA_HEAD_ANIMS \
19{ \
20 .idle = ANIM_LavaPiranha_Anim03, \
21 .walk = ANIM_LavaPiranha_Anim03, \
22 .run = ANIM_LavaPiranha_Anim03, \
23 .chase = ANIM_LavaPiranha_Anim03, \
24 .anim_4 = ANIM_LavaPiranha_Anim03, \
25 .anim_5 = ANIM_LavaPiranha_Anim03, \
26 .death = ANIM_LavaPiranha_Anim03, \
27 .hit = ANIM_LavaPiranha_Anim03, \
28 .anim_8 = ANIM_LavaPiranha_Anim03, \
29 .anim_9 = ANIM_LavaPiranha_Anim03, \
30 .anim_A = ANIM_LavaPiranha_Anim03, \
31 .anim_B = ANIM_LavaPiranha_Anim03, \
32 .anim_C = ANIM_LavaPiranha_Anim03, \
33 .anim_D = ANIM_LavaPiranha_Anim03, \
34 .anim_E = ANIM_LavaPiranha_Anim03, \
35 .anim_F = ANIM_LavaPiranha_Anim03, \
36}

◆ LAVA_PIRANHA_BUD_ANIMS

#define LAVA_PIRANHA_BUD_ANIMS
Value:
{ \
.idle = ANIM_LavaBud_Anim03, \
.walk = ANIM_LavaBud_Anim03, \
.run = ANIM_LavaBud_Anim03, \
.chase = ANIM_LavaBud_Anim03, \
.anim_4 = ANIM_LavaBud_Anim03, \
.anim_5 = ANIM_LavaBud_Anim03, \
.death = ANIM_LavaBud_Anim03, \
.hit = ANIM_LavaBud_Anim03, \
.anim_8 = ANIM_LavaBud_Anim03, \
.anim_9 = ANIM_LavaBud_Anim03, \
.anim_A = ANIM_LavaBud_Anim03, \
.anim_B = ANIM_LavaBud_Anim03, \
.anim_C = ANIM_LavaBud_Anim03, \
.anim_D = ANIM_LavaBud_Anim03, \
.anim_E = ANIM_LavaBud_Anim03, \
.anim_F = ANIM_LavaBud_Anim03, \
}

Definition at line 38 of file LavaPiranha.h.

38#define LAVA_PIRANHA_BUD_ANIMS \
39{ \
40 .idle = ANIM_LavaBud_Anim03, \
41 .walk = ANIM_LavaBud_Anim03, \
42 .run = ANIM_LavaBud_Anim03, \
43 .chase = ANIM_LavaBud_Anim03, \
44 .anim_4 = ANIM_LavaBud_Anim03, \
45 .anim_5 = ANIM_LavaBud_Anim03, \
46 .death = ANIM_LavaBud_Anim03, \
47 .hit = ANIM_LavaBud_Anim03, \
48 .anim_8 = ANIM_LavaBud_Anim03, \
49 .anim_9 = ANIM_LavaBud_Anim03, \
50 .anim_A = ANIM_LavaBud_Anim03, \
51 .anim_B = ANIM_LavaBud_Anim03, \
52 .anim_C = ANIM_LavaBud_Anim03, \
53 .anim_D = ANIM_LavaBud_Anim03, \
54 .anim_E = ANIM_LavaBud_Anim03, \
55 .anim_F = ANIM_LavaBud_Anim03, \
56}