41#define MAGIKOOPA_SPELL_HITBOX(npcID) \
42{ \
43 .id = npcID, \
44 .settings = &N(NpcSettings_Magikoopa_GroundHitbox), \
45 .pos = { NPC_DISPOSE_LOCATION }, \
46 .yaw = 90, \
47 .flags = ENEMY_FLAG_IGNORE_WORLD_COLLISION | ENEMY_FLAG_IGNORE_ENTITY_COLLISION | ENEMY_FLAG_FLYING | ENEMY_FLAG_NO_DROPS, \
48 .drops = NO_DROPS, \
49 .animations = { \
50 .idle = ANIM_Magikoopa_Anim00, \
51 .walk = ANIM_Magikoopa_Anim00, \
52 .run = ANIM_Magikoopa_Anim00, \
53 .chase = ANIM_Magikoopa_Anim00, \
54 .anim_4 = ANIM_Magikoopa_Anim00, \
55 .anim_5 = ANIM_Magikoopa_Anim00, \
56 .death = ANIM_Magikoopa_Anim00, \
57 .hit = ANIM_Magikoopa_Anim00, \
58 .anim_8 = ANIM_Magikoopa_Anim00, \
59 .anim_9 = ANIM_Magikoopa_Anim00, \
60 .anim_A = ANIM_Magikoopa_Anim00, \
61 .anim_B = ANIM_Magikoopa_Anim00, \
62 .anim_C = ANIM_Magikoopa_Anim00, \
63 .anim_D = ANIM_Magikoopa_Anim00, \
64 .anim_E = ANIM_Magikoopa_Anim00, \
65 .anim_F = ANIM_Magikoopa_Anim00, \
66 }, \
67}