23 trigger =
script->functionTempPtr[0];
33 switch (
script->functionTemp[1]) {
BSS s32 PopupMenu_SelectedIndex
s32 bgm_adjust_proximity(s32 playerIndex, s32 arg1, s16 arg2)
s32 evt_get_variable(Evt *script, Bytecode var)
f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by)
PlayerStatus * gPlayerStatusPtr