37#define PIRANHA_PLANT_HITBOX(npcID) \
38{ \
39 .id = npcID, \
40 .settings = &N(NpcSettings_PiranhaPlant_Hitbox), \
41 .pos = { NPC_DISPOSE_LOCATION }, \
42 .yaw = 0, \
43 .flags = ENEMY_FLAG_IGNORE_WORLD_COLLISION | ENEMY_FLAG_IGNORE_ENTITY_COLLISION | ENEMY_FLAG_FLYING | ENEMY_FLAG_NO_DROPS, \
44 .drops = NO_DROPS, \
45 .animations = { \
46 .idle = ANIM_SmallPiranha_Anim01, \
47 .walk = ANIM_SmallPiranha_Anim01, \
48 .run = ANIM_SmallPiranha_Anim01, \
49 .chase = ANIM_SmallPiranha_Anim01, \
50 .anim_4 = ANIM_SmallPiranha_Anim01, \
51 .anim_5 = ANIM_SmallPiranha_Anim01, \
52 .death = ANIM_SmallPiranha_Anim09, \
53 .hit = ANIM_SmallPiranha_Anim09, \
54 .anim_8 = ANIM_SmallPiranha_Anim04, \
55 .anim_9 = ANIM_SmallPiranha_Anim03, \
56 .anim_A = ANIM_SmallPiranha_Anim07, \
57 .anim_B = ANIM_SmallPiranha_Anim07, \
58 .anim_C = ANIM_SmallPiranha_Anim08, \
59 .anim_D = ANIM_SmallPiranha_Anim01, \
60 .anim_E = ANIM_SmallPiranha_Anim01, \
61 .anim_F = ANIM_SmallPiranha_Anim01, \
62 }, \
63}