Value:{ \
.idle = ANIM_Pokey_Idle4, \
.walk = ANIM_Pokey_Run4, \
.run = ANIM_Pokey_Run4, \
.chase = ANIM_Pokey_Run4, \
.anim_4 = ANIM_Pokey_Idle4, \
.anim_5 = ANIM_Pokey_Idle4, \
.death = ANIM_Pokey_Hurt4, \
.hit = ANIM_Pokey_Hurt4, \
.anim_8 = ANIM_Pokey_Run4, \
.anim_9 = ANIM_Pokey_Run4, \
.anim_A = ANIM_Pokey_Run4, \
.anim_B = ANIM_Pokey_Run4, \
.anim_C = ANIM_Pokey_Run4, \
.anim_D = ANIM_Pokey_Run4, \
.anim_E = ANIM_Pokey_Run4, \
.anim_F = ANIM_Pokey_Run4, \
}
Definition at line 18 of file Pokey.h.
18#define POKEY_ANIMS \
19{ \
20 .idle = ANIM_Pokey_Idle4, \
21 .walk = ANIM_Pokey_Run4, \
22 .run = ANIM_Pokey_Run4, \
23 .chase = ANIM_Pokey_Run4, \
24 .anim_4 = ANIM_Pokey_Idle4, \
25 .anim_5 = ANIM_Pokey_Idle4, \
26 .death = ANIM_Pokey_Hurt4, \
27 .hit = ANIM_Pokey_Hurt4, \
28 .anim_8 = ANIM_Pokey_Run4, \
29 .anim_9 = ANIM_Pokey_Run4, \
30 .anim_A = ANIM_Pokey_Run4, \
31 .anim_B = ANIM_Pokey_Run4, \
32 .anim_C = ANIM_Pokey_Run4, \
33 .anim_D = ANIM_Pokey_Run4, \
34 .anim_E = ANIM_Pokey_Run4, \
35 .anim_F = ANIM_Pokey_Run4, \
36}