33 for (i = 0; i < 24; i++) {
74 for (i = 0; i < 24; i++) {
94 if (data->
alpha == 0) {
147 if (data->
alpha <= 0) {
173 for (i = 0; i < 24; i++) {
174 if (data->
alpha == 255) {
BSS s32 PopupMenu_SelectedIndex
void entity_BrickBlock_idle(Entity *entity)
void entity_shattering_setupGfx(s32 entityIndex)
void entity_shattering_init_pieces(Entity *entity, Gfx **dlists, Mtx *matrices)
EntityScript Entity_ShatteringBlock_Script
void entity_shattering_idle(Entity *entity)
#define npc_raycast_down_sides
#define ENTITY_ADDR(entity, type, data)
Gfx ** fragmentDisplayLists
#define es_SetCallback(func, time)
#define es_SetFlags(flags)
f32 fragmentFallSpeed[25]
@ COLLISION_IGNORE_ENTITIES
@ ENTITY_FLAG_PENDING_INSTANCE_DELETE
@ ENTITY_FLAG_DISABLE_COLLISION
Entity * get_entity_by_index(s32 index)
b32 npc_test_move_taller_with_slipping(s32, f32 *, f32 *, f32 *, f32, f32, f32, f32)
s32 entity_base_block_idle(Entity *entity)
void exec_entity_commandlist(Entity *entity)
void sin_cos_rad(f32 rad, f32 *outSinTheta, f32 *outCosTheta)
s32 is_block_on_ground(Entity *block)
DisplayContext * gDisplayContext