Value:{ \
.idle = ANIM_SpyGuy_Anim10, \
.walk = ANIM_SpyGuy_Anim10, \
.run = ANIM_SpyGuy_Anim10, \
.chase = ANIM_SpyGuy_Anim10, \
.anim_4 = ANIM_SpyGuy_Anim10, \
.anim_5 = ANIM_SpyGuy_Anim10, \
.death = ANIM_SpyGuy_Anim10, \
.hit = ANIM_SpyGuy_Anim10, \
.anim_8 = ANIM_SpyGuy_Anim10, \
.anim_9 = ANIM_SpyGuy_Anim10, \
.anim_A = ANIM_SpyGuy_Anim10, \
.anim_B = ANIM_SpyGuy_Anim10, \
.anim_C = ANIM_SpyGuy_Anim10, \
.anim_D = ANIM_SpyGuy_Anim10, \
.anim_E = ANIM_SpyGuy_Anim10, \
.anim_F = ANIM_SpyGuy_Anim10, \
}
Definition at line 41 of file SpyGuy.h.
41#define SPY_GUY_ROCK_ANIMS \
42{ \
43 .idle = ANIM_SpyGuy_Anim10, \
44 .walk = ANIM_SpyGuy_Anim10, \
45 .run = ANIM_SpyGuy_Anim10, \
46 .chase = ANIM_SpyGuy_Anim10, \
47 .anim_4 = ANIM_SpyGuy_Anim10, \
48 .anim_5 = ANIM_SpyGuy_Anim10, \
49 .death = ANIM_SpyGuy_Anim10, \
50 .hit = ANIM_SpyGuy_Anim10, \
51 .anim_8 = ANIM_SpyGuy_Anim10, \
52 .anim_9 = ANIM_SpyGuy_Anim10, \
53 .anim_A = ANIM_SpyGuy_Anim10, \
54 .anim_B = ANIM_SpyGuy_Anim10, \
55 .anim_C = ANIM_SpyGuy_Anim10, \
56 .anim_D = ANIM_SpyGuy_Anim10, \
57 .anim_E = ANIM_SpyGuy_Anim10, \
58 .anim_F = ANIM_SpyGuy_Anim10, \
59}