Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
UnkFunc46.inc.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
npc.h
"
3
4
API_CALLABLE(N(UnkFunc46)) {
5
f32 var1 = script->varTable[0];
6
f32 var2 = script->varTable[2];
7
f32 var3 = 0.0f;
8
f32 var4 = 2000.0f;
9
10
if
(
npc_raycast_down_sides
(
COLLIDER_FLAG_IGNORE_PLAYER
, &var1, &var2, &var3, &var4)) {
11
script->varTable[0] = var1;
12
script->varTable[2] = var2 + 55.0f;
13
}
14
15
return
ApiStatus_DONE2
;
16
}
npc_raycast_down_sides
#define npc_raycast_down_sides
Definition
effect_shims.h:58
COLLIDER_FLAG_IGNORE_PLAYER
@ COLLIDER_FLAG_IGNORE_PLAYER
Definition
enums.h:4696
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
npc.h
src
world
common
todo
UnkFunc46.inc.c
Generated by
1.10.0