44 if (ambientSoundState->
flags & 1) {
45 if (ambientSoundState->
fadeTime < 250) {
62 ambientSoundState->
flags &= ~AMBIENCE_FLAG_PLAYING;
64 if (ambientSoundState->
soundID < 0) {
81 state->
flags &= ~AMBIENCE_FLAG_PLAYING;
85 if (state->
soundID == soundID) {
void update_ambient_sounds(void)
AmbientSoundSettings AmbientSoundData
@ AMBIENCE_STATE_FADE_OUT
s32 play_ambient_sounds(s32 soundID, s32 fadeTime)
void reset_ambient_sounds(void)
AmbientSoundSettings DefaultAmbientSoundData
AuResult snd_ambient_play(s32 arg0, s32 arg1)
AuResult snd_load_ambient(s32 arg0)
AuResult snd_ambient_stop_slow(s32 arg0, s32 arg1)
AuResult snd_ambient_stop_quick(s32 arg0)
AuResult snd_ambient_is_stopped(s32 arg0)
GameStatus * gGameStatusPtr