81 if (state->
soundID == soundID) {
AuResult snd_load_ambient(s32 ambSoundID)
AuResult snd_ambient_stop_slow(s32 index, s32 fadeOutTime)
AuResult snd_ambient_stop_quick(s32 index)
AuResult snd_ambient_play(s32 index, s32 fadeInTime)
AuResult snd_ambient_is_stopped(s32 index)
BSS s32 PopupMenu_SelectedIndex
void update_ambient_sounds(void)
AmbientSoundSettings AmbientSoundData
s32 play_ambient_sounds(s32 soundID, s32 fadeTime)
void reset_ambient_sounds(void)
AmbientSoundSettings DefaultAmbientSoundData
GameStatus * gGameStatusPtr