Go to the source code of this file.
Data Structures | |
| struct | AmbientSoundSettings |
Enumerations | |
| enum | AmbientSoundState { AMBIENCE_STATE_IDLE = 0 , AMBIENCE_STATE_FADE_OUT = 1 , AMBIENCE_STATE_FADE_IN = 2 } |
| enum | AmbientSoundFlag { AMBIENCE_FLAG_PLAYING = 1 } |
Functions | |
| void | reset_ambient_sounds (void) |
| void | update_ambient_sounds (void) |
| s32 | play_ambient_sounds (s32 soundID, s32 fadeTime) |
Variables | |
| AmbientSoundSettings | DefaultAmbientSoundData |
| AmbientSoundSettings | AmbientSoundData |
| Enumerator | |
|---|---|
| AMBIENCE_STATE_IDLE | |
| AMBIENCE_STATE_FADE_OUT | |
| AMBIENCE_STATE_FADE_IN | |
Definition at line 12 of file ambience.c.
| Enumerator | |
|---|---|
| AMBIENCE_FLAG_PLAYING | |
Definition at line 18 of file ambience.c.
Definition at line 36 of file ambience.c.
Referenced by step_game_loop().
Definition at line 76 of file ambience.c.
| AmbientSoundSettings DefaultAmbientSoundData |
Definition at line 22 of file ambience.c.
Referenced by reset_ambient_sounds().
| AmbientSoundSettings AmbientSoundData |
Definition at line 30 of file ambience.c.
Referenced by play_ambient_sounds(), reset_ambient_sounds(), and update_ambient_sounds().