Go to the source code of this file.
Data Structures | |
| struct | AmbientSoundSettings |
Enumerations | |
| enum | AmbientSoundState { AMBIENT_SOUND_IDLE = 0 , AMBIENT_SOUND_FADE_OUT = 1 , AMBIENT_SOUND_FADE_IN = 2 } |
Functions | |
| void | reset_ambient_sounds (void) |
| void | update_ambient_sounds (void) |
| s32 | play_ambient_sounds (s32 soundID, s32 fadeTime) |
Variables | |
| AmbientSoundSettings | DefaultAmbientSoundData |
| AmbientSoundSettings | AmbientSoundData |
| Enumerator | |
|---|---|
| AMBIENT_SOUND_IDLE | |
| AMBIENT_SOUND_FADE_OUT | |
| AMBIENT_SOUND_FADE_IN | |
Definition at line 12 of file ambience.c.
Definition at line 32 of file ambience.c.
Referenced by step_game_loop().
| s32 play_ambient_sounds | ( | s32 | soundID, |
| s32 | fadeTime ) |
Definition at line 72 of file ambience.c.
| AmbientSoundSettings DefaultAmbientSoundData |
Definition at line 18 of file ambience.c.
Referenced by reset_ambient_sounds().
| AmbientSoundSettings AmbientSoundData |
Definition at line 26 of file ambience.c.
Referenced by play_ambient_sounds(), reset_ambient_sounds(), and update_ambient_sounds().