Go to the source code of this file.
◆ btl_message_unlock_box_pos()
void btl_message_unlock_box_pos |
( |
void | | ) |
|
◆ update()
Definition at line 80 of file 07.c.
80 {
83 s32 id;
84
85 switch (actionCommandStatus->
state) {
86 case 0:
88
90 if (actionCommandStatus->
showHud) {
92 }
94
97 if (actionCommandStatus->
showHud) {
99 }
100
103 if (actionCommandStatus->
showHud) {
105 }
106
107 actionCommandStatus->
state = 1;
108 break;
109 case 1:
111
112 actionCommandStatus->
hudPosX += 20;
113 if (actionCommandStatus->
hudPosX > 50) {
114 actionCommandStatus->
hudPosX = 50;
115 }
116
120 break;
121 case 10:
123
126 return;
127 }
128
132 actionCommandStatus->
unk_5D = 0;
133 actionCommandStatus->
state = 11;
135
136 case 11:
138
141
142 if (actionCommandStatus->
unk_5D == 0) {
144 }
145 }
146
149 actionCommandStatus->
unk_5D = 3;
150 }
151
152 if (actionCommandStatus->
unk_5D != 0) {
153 actionCommandStatus->
unk_5D--;
154 if (actionCommandStatus->
unk_5D == 0) {
157 }
158 }
159
161
164 return;
165 }
168 actionCommandStatus->
state = 12;
169 break;
170 case 12:
173 return;
174 }
176 break;
177 }
178}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
HudScript HES_MashAButton
void btl_set_popup_duration(s32 duration)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus
Referenced by func_8004DCB8(), func_8004DE2C(), func_8004E0F4(), and func_80050970().
◆ draw()
Definition at line 180 of file 07.c.
180 {
182 s32 hudX;
183 s32 hudY;
184 s32 hudElement1;
185
190
193 } else {
195 }
196
198}
void draw_mash_meter_multicolor_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor)
void hud_element_get_render_pos(s32 id, s32 *x, s32 *y)
void hud_element_draw_clipped(s32 id)
◆ D_802A9620
◆ actionCmdTable07
Definition at line 34 of file action_cmd.c.
34{ 130, 120, 110, 100, 90, 80, 70, 60 };