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◆ update()
Definition at line 58 of file 0A.c.
58 {
61 s32 id;
62 s32 cutoff;
63
64 switch (actionCommandStatus->
state) {
65 case 0:
67
70 if (actionCommandStatus->
showHud) {
72 }
73
76 if (actionCommandStatus->
showHud) {
78 }
79
80 actionCommandStatus->
state = 1;
81 break;
82 case 1:
84
85 actionCommandStatus->
hudPosX += 20;
86 if (actionCommandStatus->
hudPosX > 50) {
87 actionCommandStatus->
hudPosX = 50;
88 }
89
92 break;
93 case 10:
95
98 return;
99 }
100
103 actionCommandStatus->
state = 11;
105
106 case 11:
108
111 }
112
119 }
120
122
125 return;
126 }
127
130 } else {
132 }
133
137 } else {
139 }
140
143 }
144
147 actionCommandStatus->
state = 12;
148 break;
149 case 12:
152 return;
153 }
155 break;
156 }
157}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
HudScript HES_MashAButton
void btl_set_popup_duration(s32 duration)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus
◆ actionCmdTable0A
Definition at line 37 of file action_cmd.c.
37{ 130, 120, 110, 100, 90, 80, 70, 60 };