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◆ anonymous enum
Enumerator |
---|
HIDX_BUTTON | |
HIDX_RIGHT_ON | |
Definition at line 9 of file jump.c.
◆ update()
Definition at line 85 of file jump.c.
85 {
89 s32 successWindow;
90
95 }
97 break;
101 }
102
106 }
107
112 }
113
119 }
120 }
121 break;
123
124
127 }
128
129
131 if (((acs->
prepareTime - successWindow) - 2) <= 0) {
133 }
134
138 }
139
142 break;
143 }
144
148
149
153 }
156 break;
157 }
158 } else {
163 }
164 }
165 }
166
167
173 }
174 }
175
179 }
182 }
185 break;
186 }
188 break;
192 break;
193 }
195 break;
196 }
197}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
void increment_action_command_success_count(void)
#define AC_QUALITY_FAILED
HudScript HES_AButtonDown
void btl_set_popup_duration(s32 duration)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
@ HUD_ELEMENT_FLAG_DISABLED
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus
◆ draw()
Definition at line 199 of file jump.c.
199 {
203 }
204}
void hud_element_draw_clipped(s32 id)
GameStatus * gGameStatusPtr
◆ free()
Definition at line 206 of file jump.c.
206 {
209}
void hud_element_free(s32 id)
◆ actionCmdTableJump
Definition at line 28 of file action_cmd.c.
28{ 7, 6, 5, 4, 3, 2, 1, 0 };