87 {
90 s32 hudElement;
91 s32 successWindow;
92
93 switch (actionCommandStatus->
state) {
97 }
99 break;
103 }
104
105 actionCommandStatus->
hudPosX += 20;
106 if (actionCommandStatus->
hudPosX > 50) {
107 actionCommandStatus->
hudPosX = 50;
108 }
109
112 if (actionCommandStatus->
showHud) {
114 }
115
119 if (actionCommandStatus->
showHud) {
121 break;
122 }
123 }
124 break;
128 }
129
131 if (((actionCommandStatus->
prepareTime - successWindow) - 2) <= 0) {
133 }
137 }
138 if ((actionCommandStatus->
prepareTime - successWindow) > 0) {
140 break;
141 }
142
146
150 }
153 break;
154 }
155 } else {
158 if (actionCommandStatus->
showHud) {
160 }
161 }
162 }
163
171 }
172 }
173
177 }
180 }
183 break;
184 }
186 break;
190 break;
191 }
193 break;
194 }
195}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
HudScript HES_AButtonDown
@ ACTION_COMMAND_MODE_TUTORIAL
void btl_set_popup_duration(s32 duration)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
@ HUD_ELEMENT_FLAG_DISABLED
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus