= {
.type = ACTOR_TYPE_LAKILESTER,
.level = ACTOR_LEVEL_LAKILESTER,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 44, 40 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusTextOffset = { 13, 31 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
157 {
159 .type = ACTOR_TYPE_LAKILESTER,
160 .level = ACTOR_LEVEL_LAKILESTER,
161 .maxHP = 99,
163 .partsData = N(ActorParts),
164 .initScript = &N(EVS_Init),
165 .statusTable = N(StatusTable),
166 .escapeChance = 0,
167 .airLiftChance = 0,
168 .hurricaneChance = 0,
169 .spookChance = 0,
170 .upAndAwayChance = 0,
171 .spinSmashReq = 4,
172 .powerBounceChance = 80,
173 .coinReward = 0,
174 .size = { 44, 40 },
175 .healthBarOffset = { 0, 0 },
176 .statusIconOffset = { -10, 30 },
177 .statusTextOffset = { 13, 31 },
178};