Paper Mario DX
Paper Mario (N64) modding
 
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parakarry.c File Reference

Go to the source code of this file.

Variables

HudScript HES_AimMarkerA
 
HudScript HES_AimMarkerB
 
HudScript HES_AimMarkerC
 
HudScript HES_AimMarkerD
 
HudScript HES_AimMarkerE
 
HudScript HES_AimMarkerF
 
HudScript HES_AimReticle
 
HudScript HES_AimShimmerA
 
HudScript HES_AimShimmerB
 
HudScript HES_AimShimmerC
 
HudScript HES_AimShimmerD
 
HudScript HES_AimShimmerE
 
HudScript HES_AimShimmerF
 
HudScript HES_AimTarget
 
ActorBlueprint battle_partner_parakarry
 

Variable Documentation

◆ HES_AimMarkerA

HudScript HES_AimMarkerA
extern

Definition at line 572 of file battle_ui_gfx.c.

572 {
575 hs_Loop
585 hs_End
586};
BSS s32 PopupMenu_SelectedIndex
#define hs_SetTileSize(size)
#define hs_SetVisible
#define hs_End
#define hs_Restart
#define hs_Loop
#define hs_SetCI(time, name)
@ HUD_ELEMENT_SIZE_16x16
Definition hud_element.h:44

◆ HES_AimMarkerB

◆ HES_AimMarkerC

◆ HES_AimMarkerD

◆ HES_AimMarkerE

◆ HES_AimMarkerF

◆ HES_AimReticle

HudScript HES_AimReticle
extern

◆ HES_AimShimmerA

◆ HES_AimShimmerB

◆ HES_AimShimmerC

◆ HES_AimShimmerD

◆ HES_AimShimmerE

◆ HES_AimShimmerF

◆ HES_AimTarget

HudScript HES_AimTarget
extern

◆ battle_partner_parakarry

ActorBlueprint battle_partner_parakarry
Initial value:
= {
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 38, 38 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusTextOffset = { 10, 30 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3329
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 675 of file parakarry.c.

675 {
676 .flags = ACTOR_FLAG_FLYING,
677 .type = ACTOR_TYPE_PARAKARRY,
678 .level = ACTOR_LEVEL_PARAKARRY,
679 .maxHP = 99,
680 .partCount = ARRAY_COUNT(N(ActorParts)),
681 .partsData = N(ActorParts),
682 .initScript = &N(EVS_Init),
683 .statusTable = N(StatusTable),
684 .escapeChance = 0,
685 .airLiftChance = 0,
686 .hurricaneChance = 0,
687 .spookChance = 0,
688 .upAndAwayChance = 0,
689 .spinSmashReq = 4,
690 .powerBounceChance = 80,
691 .coinReward = 0,
692 .size = { 38, 38 },
693 .healthBarOffset = { 0, 0 },
694 .statusIconOffset = { -10, 30 },
695 .statusTextOffset = { 10, 30 },
696};