= {
.type = ACTOR_TYPE_PARAKARRY,
.level = ACTOR_LEVEL_PARAKARRY,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 38, 38 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusTextOffset = { 10, 30 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
676 {
678 .type = ACTOR_TYPE_PARAKARRY,
679 .level = ACTOR_LEVEL_PARAKARRY,
680 .maxHP = 99,
682 .partsData = N(ActorParts),
683 .initScript = &N(EVS_Init),
684 .statusTable = N(StatusTable),
685 .escapeChance = 0,
686 .airLiftChance = 0,
687 .hurricaneChance = 0,
688 .spookChance = 0,
689 .upAndAwayChance = 0,
690 .spinSmashReq = 4,
691 .powerBounceChance = 80,
692 .coinReward = 0,
693 .size = { 38, 38 },
694 .healthBarOffset = { 0, 0 },
695 .statusIconOffset = { -10, 30 },
696 .statusTextOffset = { 10, 30 },
697};