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Macros | |
#define | DX_MOD_NAME "New Mod" |
Creates the version string that appears on the file select menu. | |
#define | DX_MOD_VER_MAJOR 1 |
#define | DX_MOD_VER_MINOR 0 |
#define | DX_MOD_VER_PATCH 0 |
#define | DX_DEBUG_MENU 1 |
Enables the debug menu. | |
#define | DX_QUICK_LAUNCH 0 |
Loads last used save file. | |
#define | DX_SKIP_LOGOS 1 |
Quick launch into this battle. | |
#define | DX_SKIP_STORY 1 |
Skips the introductory storybook. | |
#define | DX_SKIP_DEMO 1 |
Skips the demo reel playing while waiting for the player to 'Press Start'. | |
#define | NEW_GAME_MAP_ID "kmr_20" |
Map to load when starting a new game. | |
#define | NEW_GAME_ENTRY_ID kmr_20_ENTRY_0 |
Entry to use when starting a new game. | |
#define | NEW_GAME_STORY_PROGRESS STORY_INTRO |
Story progress when starting a new game. | |
#define | USE_PROFILER 1 |
Enables the profiler, which shows lots of performance info on screen. | |
#define | DX_PAUSE_LAG_FIX 1 |
Skip laggy blur operations when opening the pause menu on emulator. | |
#define DX_MOD_NAME "New Mod" |
Creates the version string that appears on the file select menu.
Also used to sign save files created with this mod. WARNING: name must not exceed 27 characters!
Definition at line 7 of file config.h.
Referenced by filemenu_draw_contents_title(), filemenu_init(), filemenu_yesno_handle_input(), fio_deserialize_state(), and fio_save_game().
#define DX_MOD_VER_MAJOR 1 |
Definition at line 8 of file config.h.
Referenced by filemenu_draw_contents_title(), fio_deserialize_state(), and fio_save_game().
#define DX_MOD_VER_MINOR 0 |
Definition at line 9 of file config.h.
Referenced by filemenu_draw_contents_title(), and fio_save_game().
#define DX_MOD_VER_PATCH 0 |
Definition at line 10 of file config.h.
Referenced by filemenu_draw_contents_title(), and fio_save_game().
#define DX_SKIP_LOGOS 1 |
#define DX_SKIP_DEMO 1 |
#define NEW_GAME_MAP_ID "kmr_20" |
Map to load when starting a new game.
Definition at line 32 of file config.h.
Referenced by filemenu_yesno_handle_input().
#define NEW_GAME_ENTRY_ID kmr_20_ENTRY_0 |
Entry to use when starting a new game.
Definition at line 35 of file config.h.
Referenced by filemenu_yesno_handle_input().
#define NEW_GAME_STORY_PROGRESS STORY_INTRO |
Story progress when starting a new game.
Definition at line 38 of file config.h.
Referenced by filemenu_yesno_handle_input().
#define USE_PROFILER 1 |