5#define NAMESPACE A(flo_02b)
16 Exec(N(EVS_RandomFlowers_FarBack))
28s32 N(ForegroundModels)[] = {
41 .shape =
"flo_bt02_shape",
42 .hit =
"flo_bt02_hit",
44 .preBattle = &N(EVS_PreBattle),
45 .postBattle = &N(EVS_PostBattle),
46 .foregroundModelList = N(ForegroundModels),
@ MODIFY_COLLIDER_FLAGS_SET_SURFACE
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
ApiStatus ModifyColliderFlags(Evt *script, b32 isInitialCall)
Set flags for collider + siblings + children.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END