Here is a list of all struct and union fields with links to the structures/unions they belong to:
- e -
- e13 : ColliderTriangle
- e21 : ColliderTriangle
- e32 : ColliderTriangle
- easingType : Path
- edgeLength : LightningBoltFXData
- effect : DecorationTable, FxLightningBoltState, StarOutlineState2, StarOutlineState
- effect1 : WattEffectData
- effect2 : WattEffectData
- effectChanges : AuGlobals
- effectEnded : StarOutlineState2, StarOutlineState
- effectFlags : MessageDrawState
- effectFrameCounter : MessagePrintState
- effectID : EffectBlueprint
- effectIndex : EffectGraphics, EffectInstance
- effectIndices : BGMPlayer
- effectiveSize : Entity
- effectTimer : SuperBlockContentData
- effectType : SeqArgs.UnkCmdE3
- effectValues : BGMPlayer
- elementalImmunities : ActorPart
- elementImmunityFlags : ActorPartBlueprint
- embers : EffectData
- emote : EffectData
- empty : BlockData
- enableCollisionOverlapsCheck : PlayerStatus
- enabled : FogSettings, IconHudScriptPair, PartnerData, PauseItemPage, PopupMenu, StarsOrbitingFXData, VanillaPartnerData
- enabledMenusFlags : BattleStatus
- enabledStarPowersFlags : BattleStatus
- encountered : Enemy
- encounteredNPC : PlayerStatus, SpeechBubbleData
- encounterID : Encounter
- encounterIndex : Enemy
- encounterList : EncounterStatus
- end : DmaEntry, DmaTable
- endBattleFadeOutRate : BattleStatus
- endDistance : FogSettings
- endingDecals : EffectData
- endOfPos : ChapterChangeFXData
- endPos : FireBreathFXData, LightningBoltFXData
- endY : DripVolume
- enemy : Encounter, Evt.owner1
- enemyActors : BattleStatus
- enemyDefeatFlags : SaveData, VanillaSaveData
- enemyFirstStrikes : PlayerData, VanillaPlayerData
- enemyID : Evt.owner1
- enemyIDs : BattleStatus
- enemyIndex : Actor
- energyInOut : EffectData
- energyOrbWave : EffectData
- energyShockwave : EffectData
- engA : AuraFXData
- engB : AuraFXData
- entityMatrix : HiddenPanelData
- entityModelID : Shadow
- entityModelIndex : BonkData, VirtualEntity
- entityType : EntityBlueprint, ShadowBlueprint
- entriesOffset : INITHeader
- entriesSize : INITHeader
- entryCount : MapSettings
- entryID : BlueWarpPipeData, GameStatus, HeapNode, SaveData, VanillaSaveData
- entryList : MapSettings
- entryPoint : EffectTableEntry
- env : IcePillarFXData, ShockwaveFXData, SomethingRotatingFXData
- envA : BreakingJunkFXData, PeachStarBeamFXData
- envB : BreakingJunkFXData, Effect65FXData, FireBreathFXData, PeachStarBeamFXData, WhirlwindFXData
- envCol : ColdBreathFXData, DebuffFXData, Effect75FXData, HuffPuffBreathFXData, IceShardFXData, ShockOverlayFXData, SnakingStaticFXData
- envColor : FlamePreset, SunFXData
- envelopCustomPressProfile : SoundPlayer
- envelope : AmbienceTrack, AuVoice, BGMPlayerTrack, SoundPlayer
- envelopeFlags : AuVoice
- envelopePreset : SoundPlayer
- envelopes : Instrument
- envG : AuraFXData, BreakingJunkFXData, Effect65FXData, FireBreathFXData, PeachStarBeamFXData, WhirlwindFXData
- envMixer : AuPVoice
- envR : AuraFXData, BreakingJunkFXData, Effect65FXData, FireBreathFXData, PeachStarBeamFXData, WhirlwindFXData
- equippedBadges : PlayerData, VanillaPlayerData
- escapeChance : ActorBlueprint
- eventFlags : ActorPart, ActorPartBlueprint
- eventInfo : SeqArgs.EventTrigger
- eventListener : PlayerOrbitState, PlayerOrbitTarget
- EventTrigger : SeqArgs
- exclusiveID : SoundPlayer
- exitTangent : GameStatus
- explosion : EffectData
- extraAnimations : NpcData
- extraAnimList : Npc
- extraCoinBonus : Actor
- extraFlags : MenuWindowBP
- extraSounds : SoundManager
- extraTiles : TextureHeader