Here is a list of all variables with links to the structures/unions they belong to:
- l -
- labelIndices : Evt
- labelPositions : Evt
- land : FollowAnims
- landingDust : EffectData
- landPos : PlayerStatus
- largeFlareAlpha : LensFlareFXData
- largeFlareRot : LensFlareFXData
- largeFlareRotVel : LensFlareFXData
- largeFlareScale : LensFlareFXData
- largeFlareScaleVel : LensFlareFXData
- lastAnimCmd : ImgFXState
- lastAttackDamage : BattleStatus
- lastColorCmd : ImgFXState
- lastCustomEffectIdx : SoundManager
- lastDamageTaken : Actor
- lastDeltaYaw : FireBarData
- lastEventType : Actor
- lastFileSelected : SaveGlobals
- lastGoodPos : PlayerStatus
- lastNumRotations : PlayerOrbitState
- lastPartnerMenuSelection : BattleStatus
- lastPlayerMenuSelection : BattleStatus
- lastPlayerX : PlayerOrbitState
- lastPlayerZ : PlayerOrbitState
- lastPointIdx : NpcFollowData
- lastPointIndex : Effect65FXData
- lastPos : ItemEntity
- lastsam : AuLoadFilter
- lastTouchedFloor : CollisionStatus
- lastVoiceIdx : AmbiencePlayer
- lastVtxIdx : ImgFXState
- lastWallHammered : CollisionStatus
- launchVel : SimpleSpringData, SlideParams
- layer : SelectableTarget
- lazyDeleteTime : PlayerSpriteCacheEntry
- leadAmount : Camera
- leadAmtScale : Camera
- leadConstrainDir : Camera
- leadInterpAlpha : Camera
- leaves : ShakeTreeConfig
- leftWallRaiseAmt : QuizmoStageFXData
- length : AuFX, HeapNode, SeqArgs.Detour
- lengths : Path
- lensFlare : EffectData
- letterBackgroundImg : MessagePrintState
- letterBackgroundPal : MessagePrintState
- letterContentImg : MessagePrintState
- letterContentPal : MessagePrintState
- level : ActorBlueprint, NpcSettings, PartnerData, PlayerData, SaveFileSummary, VanillaPartnerData, VanillaPlayerData, VanillaSaveFileSummary
- lidAngle : ChestData
- lidAnimInterpPhase : ChestData
- life : ThrowSpinyFXData
- lifeDuration : ThrowSpinyFXData
- lifetime : AttackResultTextFXData
- lifeTime : AuraFXData, BreakingJunkFXData
- lifetime : BulbGlowFXData, ChapterChangeFXData, CloudTrailFXData, ColdBreathFXData, DamageIndicatorFXData, DamageStarsFXData, DebuffFXData
- lifeTime : Effect65FXData
- lifetime : EmbersFXData, FireBreathFXData
- lifeTime : FireworkRocketFXData
- lifetime : FloatingFlowerFXData, FloatingRockFXData, FootprintFXData, GotItemOutlineFXData
- lifeTime : HieroglyphsFXData, HuffPuffBreathFXData, IcePillarFXData
- lifetime : IceShardFXData, LensFlareFXData, LightningBoltFXData, LightRaysFXData, LilOinkFXData, MiscParticlesFXData, MusicNoteFXData
- lifeTime : PartnerBuffFXData
- lifetime : PeachStarBeamFXData, QuizmoAssistantFXData
- lifeTime : QuizmoAudienceFXData
- lifetime : QuizmoStageFXData
- lifeTime : RadialShimmerFXData
- lifetime : RecoverFXData
- lifeTime : RingBlastFXData, RisingBubbleFXData, ShinyFlareFXData
- lifetime : ShockOverlayFXData
- lifeTime : SmokeBurstFXData, SnakingStaticFXData, SnowfallFXData
- lifetime : SpinFXData
- lifeTime : StarOutlineFXData, StarsShimmerFXData
- lifetime : StaticStatusFXData
- lifeTime : SunFXData, ThunderboltRingFXData
- lifetime : TubbaHeartAttackFXData
- lifeTime : UnderwaterFXData
- lifetime : Unk8a160, WaterBlockFXData
- lifeTime : WaterFountainFXData
- liftoffVelPhase : TweesterPhysics
- lightingGroup : ModelGroupData
- lightning : EffectData
- lightningBolt : EffectData
- lightRays : EffectData
- lightScrollAmt : QuizmoStageFXData
- lightScrollDelay : QuizmoStageFXData
- lightScrollIncrement : QuizmoStageFXData
- lilOink : EffectData
- linearInterp : Camera
- linearInterpRate : Camera
- lineCount : MessagePrintState
- lineEndPos : MessagePrintState
- lines : CreditsData
- linkedEntityIndex : PinkFlowerData
- linkedSwitch : SwitchData
- linkLengthZ : ChompChain
- list : ModelIDList
- listIndex : Entity, Shadow
- listStart : PauseItemPage
- loadDescriptors : PlayerRastersHeader
- loadTracksFadeInfo : AmbienceManager
- loadType : GameStatus
- location : Trigger
- lockedPos : PeachStarBeamSpirit
- lodVal : Unk8a160
- logo : TitleDataStruct
- logoTime : GameStatus
- lookAt : DisplayContext
- lookAt_eye : Camera
- lookAt_obj : Camera
- lookAt_obj_target : Camera
- lookAt_pitch : Camera
- lookAt_yaw : Camera
- lookBackCounter : ActionCommandStatus
- lookupPaletteIndex : ItemEntity
- lookupRasterIndex : ItemEntity
- loop : AuLoadFilter
- loopCount : AmbiencePlayer, Instrument
- loopCounter : AuVoice, SpriteComponent
- loopCounterTable : Evt
- loopDepth : Evt
- loopEnd : Instrument
- loopingSoundID : Actor
- loopIterCount : SoundPlayer
- loopPredictor : Instrument
- loopStart : AuVoice, Instrument
- loopStartPos : AmbiencePlayer, HudElement, SoundPlayer
- loopStartTable : Evt
- lowpass_0C : AlUnkKappa
- lowpass_10 : AlUnkKappa
- lowpass_20 : AuDelay
- lowpass_24 : AuDelay
- lratl : AuEnvMixer
- lratm : AuEnvMixer
- lrx : Rect2b, Rect
- lry : Rect2b, Rect
- lstate : AuLoadFilter
- ltgt : AuEnvMixer