Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all macros with links to the files they belong to:
- p -
_PATROL_AI_NO_ATTACK_ :
PatrolNoAttackAI.inc.c
PACK_FILL_COLOR :
macros.h
PACK_FILL_DEPTH :
macros.h
PACK_PAL_RGBA :
macros.h
PACK_ROOM_FLAGS :
macros.h
PACKED :
macros.h
PAL_ANIM_END :
npc.c
,
actor_rendering.c
PAL_BIN :
common_structs.h
PAL_PTR :
common_structs.h
PANIC :
macros.h
PANIC_MSG :
macros.h
PARAGLOOMBA_ANIMS :
Paragloomba.h
PARAGLOOMBA_DROPS :
Paragloomba.h
PARAGOOMBA_ANIMS :
Paragoomba.h
PARAGOOMBA_DROPS :
Paragoomba.h
PARAKARRY_ANIMS :
Parakarry.h
PARALYZE_CHANCE :
anti_guy.inc.c
PARATROOPA_ANIMS :
Paratroopa.h
PARATROOPA_DROPS :
Paratroopa.h
PARTNER_LIST_X1 :
8a860_len_3f30.c
PARTNER_LIST_X2 :
8a860_len_3f30.c
PARTY_IMAGE_HEIGHT :
LoadPartyImage.inc.c
PARTY_IMAGE_PALETTE_SIZE :
LoadPartyImage.inc.c
PARTY_IMAGE_WIDTH :
LoadPartyImage.inc.c
PEACH_ANIMS :
Peach.h
PEACH_SPRITE_BITS :
sprite.c
PENGUIN_ANIMS :
Penguin.h
PENGUIN_PATROL_ANIMS :
Penguin.h
PERIL_THRESHOLD :
battle.h
PHYSICAL_TO_VIRTUAL :
macros.h
PI :
macros.h
PI_D :
macros.h
PI_S :
macros.h
PINK_AVOID_SHY_GUY_ANIMS :
ShyGuy.h
PINK_SHY_GUY_ANIMS :
ShyGuy.h
PIRANHA_DMA_ENTRY :
part2.inc.c
PIRANHA_NO_DROPS :
PutridPiranhaSentinel.h
PIRANHA_PLANT_ANIMS :
PiranhaPlant.h
PIRANHA_PLANT_DROPS :
PiranhaPlant.h
PIRANHA_PLANT_HITBOX :
PiranhaPlant.h
PIRANHA_SENTINEL_ANIMS :
PutridPiranhaSentinel.h
PLANE_SIDE_NEGATIVE :
CheckPositionRelativeToPlane.inc.c
PLANE_SIDE_POSITIVE :
CheckPositionRelativeToPlane.inc.c
PlayEffect :
macros.h
PlayEffect1 :
macros.h
PlayEffect10 :
macros.h
PlayEffect11 :
macros.h
PlayEffect12 :
macros.h
PlayEffect13 :
macros.h
PlayEffect14 :
macros.h
PlayEffect2 :
macros.h
PlayEffect3 :
macros.h
PlayEffect4 :
macros.h
PlayEffect5 :
macros.h
PlayEffect6 :
macros.h
PlayEffect7 :
macros.h
PlayEffect8 :
macros.h
PlayEffect9 :
macros.h
PLAYER_ACTION_VRAM_DEF :
7E9D0.c
PM_CC1_24 :
macros.h
PM_CC1_29 :
macros.h
PM_CC1_MERLIN_STARS :
merlin_house_stars.c
PM_CC1_SHADOW :
macros.h
PM_CC2_24 :
macros.h
PM_CC2_29 :
macros.h
PM_CC2_MERLIN_STARS :
merlin_house_stars.c
PM_CC2_MULTIPLY_PRIM :
macros.h
PM_CC2_MULTIPLY_SHADE :
macros.h
PM_CC2_SHADOW :
macros.h
PM_CC_01 :
macros.h
PM_CC_02 :
macros.h
PM_CC_03 :
macros.h
PM_CC_04 :
macros.h
PM_CC_05 :
macros.h
PM_CC_06 :
macros.h
PM_CC_07 :
macros.h
PM_CC_0A :
macros.h
PM_CC_0B :
macros.h
PM_CC_0C :
macros.h
PM_CC_0D :
macros.h
PM_CC_0E :
macros.h
PM_CC_0F :
macros.h
PM_CC_10 :
macros.h
PM_CC_11 :
macros.h
PM_CC_12 :
macros.h
PM_CC_14 :
macros.h
PM_CC_15 :
macros.h
PM_CC_1A :
macros.h
PM_CC_20 :
macros.h
PM_CC_22 :
macros.h
PM_CC_23 :
macros.h
PM_CC_2B :
macros.h
PM_CC_2C :
macros.h
PM_CC_2D :
macros.h
PM_CC_2E :
macros.h
PM_CC_2F :
macros.h
PM_CC_30 :
macros.h
PM_CC_31 :
macros.h
PM_CC_32 :
macros.h
PM_CC_33 :
macros.h
PM_CC_34 :
macros.h
PM_CC_35 :
macros.h
PM_CC_36 :
macros.h
PM_CC_37 :
macros.h
PM_CC_38 :
macros.h
PM_CC_39 :
macros.h
PM_CC_3A :
macros.h
PM_CC_3C :
macros.h
PM_CC_3D :
macros.h
PM_CC_3F :
macros.h
PM_CC_42 :
macros.h
PM_CC_43 :
macros.h
PM_CC_44 :
macros.h
PM_CC_45 :
macros.h
PM_CC_46 :
macros.h
PM_CC_47 :
macros.h
PM_CC_48 :
macros.h
PM_CC_49 :
macros.h
PM_CC_4A :
macros.h
PM_CC_4B :
macros.h
PM_CC_4C :
macros.h
PM_CC_4D :
macros.h
PM_CC_4E :
macros.h
PM_CC_4F :
macros.h
PM_CC_50 :
macros.h
PM_CC_51 :
macros.h
PM_CC_52 :
macros.h
PM_CC_53 :
macros.h
PM_CC_54 :
macros.h
PM_CC_55 :
macros.h
PM_CC_56 :
macros.h
PM_CC_57 :
macros.h
PM_CC_58 :
macros.h
PM_CC_59 :
macros.h
PM_CC_5A :
macros.h
PM_CC_5B :
macros.h
PM_CC_5C :
macros.h
PM_CC_5D :
macros.h
PM_CC_5E :
macros.h
PM_CC_ALT_INTERFERENCE :
macros.h
PM_CC_BOX1_CYC2 :
macros.h
PM_CC_BOX1_OPAQUE :
macros.h
PM_CC_BOX1_TRANSPARENT :
macros.h
PM_CC_BOX2_CYC2 :
macros.h
PM_CC_BOX2_OPAQUE :
macros.h
PM_CC_BOX2_TRANSPARENT :
macros.h
PM_CC_CANDLE_1 :
macros.h
PM_CC_CANDLE_2 :
macros.h
PM_CC_CONST_0 :
macros.h
PM_CC_CONST_1 :
macros.h
PM_CC_CONST_ALPHA_1 :
macros.h
PM_CC_DAMAGE_INDICATOR :
macros.h
PM_CC_FLOWER_GATE_GLOW :
macros.h
PM_CC_HOS_BG_SHADE :
macros.h
PM_CC_IMGFX_COLOR_FILL :
macros.h
PM_CC_IMGFX_HOLOGRAM :
macros.h
PM_CC_KKJ14_FIRE :
macros.h
PM_CC_KKJ_SPILL_LIGHT :
macros.h
PM_CC_MSG_NOISE_OUTLINE :
macros.h
PM_CC_MSG_STATIC :
macros.h
PM_CC_MSG_UP_ARROW :
macros.h
PM_CC_NOISE :
macros.h
PM_CC_PRIM_FULL_ALPHA :
macros.h
PM_CC_PRIM_NO_ALPHA :
macros.h
PM_CC_RESET_TILES :
macros.h
PM_CC_SCREEN_OVERLAY :
macros.h
PM_CC_TEX_COMBINE_3A :
macros.h
PM_CC_TEX_COMBINE_3B :
macros.h
PM_CC_TEX_COMBINE_3C :
macros.h
PM_CC_TINT_DEPTH_MIPMAPS :
macros.h
PM_CC_TINT_DEPTH_NO_SHADE :
macros.h
PM_CC_TINT_DEPTH_NOTEX :
macros.h
PM_CC_TINT_REMAP_NO_SHADE :
macros.h
PM_CC_TINT_REMAP_NOTEX :
macros.h
PM_CC_TINT_REMAP_SHADE_ALPHA :
macros.h
PM_CC_WINDOW_1 :
macros.h
PM_CC_WINDOW_2 :
macros.h
PM_CC_WINDOW_3 :
macros.h
PM_CC_WINDOW_4 :
macros.h
PM_CC_WINDOW_5 :
macros.h
PM_CC_WINDOW_6 :
macros.h
PM_CC_WINDOW_7 :
macros.h
PM_RM_SHROUD :
macros.h
POKEY_ANIMS :
Pokey.h
POKEY_DROPS :
Pokey.h
POKEY_MUMMY_ANIMS :
PokeyMummy.h
POKEY_MUMMY_DROPS :
PokeyMummy.h
POPSECTION :
include_asset.h
POPUP_BADGE_X :
8a860_len_3f30.c
POPUP_CHEST_X :
8a860_len_3f30.c
POPUP_ITEM_KEY_X :
8a860_len_3f30.c
POPUP_ITEM_X :
8a860_len_3f30.c
POPUP_ITEMDIP_NUMBER_X :
8a860_len_3f30.c
POPUP_ITEMDIP_X :
8a860_len_3f30.c
POPUP_PARTNER_WIDTH :
8a860_len_3f30.c
POPUP_POSTCARD_X :
8a860_len_3f30.c
POPUP_POSTOFFICE_X :
8a860_len_3f30.c
POPUP_TRIPLE_DIP_X :
8a860_len_3f30.c
PORT_ITEM_IDS :
versioning.c
POS_1_X :
pause_stats.c
POS_2_X :
pause_stats.c
POSIE_ANIMS :
Posie.h
POST_BGM_READ :
28910_len_5090.c
PRINT_BUFFER_SIZE :
common_structs.h
profiler_audio_completed :
profiling.h
profiler_audio_started :
profiling.h
profiler_collision_completed :
profiling.h
profiler_collision_reset :
profiling.h
profiler_collision_update :
profiling.h
PROFILER_DELTA_PUPPYPRINT1 :
profiling.h
PROFILER_DELTA_PUPPYPRINT2 :
profiling.h
profiler_frame_setup :
profiling.h
profiler_get_cpu_microseconds :
profiling.h
profiler_get_delta :
profiling.h
profiler_get_rdp_microseconds :
profiling.h
profiler_get_rsp_microseconds :
profiling.h
PROFILER_GET_SNAPSHOT :
profiling.h
PROFILER_GET_SNAPSHOT_TYPE :
profiling.h
profiler_print_times :
profiling.h
profiler_rsp_completed :
profiling.h
profiler_rsp_resumed :
profiling.h
profiler_rsp_started :
profiling.h
profiler_rsp_yielded :
profiling.h
PROFILER_TIME_PUPPYPRINT1 :
profiling.h
PROFILER_TIME_PUPPYPRINT2 :
profiling.h
profiler_update :
profiling.h
PROFILING_BUFFER_SIZE :
profiling.h
PTR_LIST_END :
macros.h
pulse_stone_VRAM :
77480.c
PUSHSECTION :
include_asset.h
PUTRID_PIRANHA_ANIMS :
PutridPiranha.h
PUTRID_PIRANHA_DROPS :
PutridPiranha.h
PUTRID_PIRANHA_HITBOX :
PutridPiranha.h
PYRO_GUY_ANIMS :
PyroGuy.h
PYRO_GUY_DROPS :
PyroGuy.h
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