Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all macros with links to the files they belong to:
- t -
_TACKLE_AI_H :
TackleAI.inc.c
TABMAX :
btl_states_menus.c
TABS_CURSOR_OFFSET_X :
pause_tabs.c
TAU :
macros.h
TEST_COLLISION_AT_ANGLE :
kooper.c
TEST_MOVE_AT_ANGLE :
lakilester.c
TEST_POINT_VISIBILITY :
model.c
TEX_PAN_PARAMS_FREQ :
TexturePan.h
TEX_PAN_PARAMS_ID :
TexturePan.h
TEX_PAN_PARAMS_INIT :
TexturePan.h
TEX_PAN_PARAMS_MAX :
TexturePan.h
TEX_PAN_PARAMS_STEP :
TexturePan.h
Thread :
macros.h
TIK_BUZZY_BEETLE_DROPS :
SpikeTop.h
TIP_SCALE1 :
popup_messages.c
TIP_SCALE2 :
popup_messages.c
TIP_X_BF_RD :
popup_messages.c
TIP_X_HLA1 :
popup_messages.c
TIP_X_HLA2 :
popup_messages.c
TIP_X_HLT1 :
popup_messages.c
TIP_X_HLT2 :
popup_messages.c
TIP_X_HTR1 :
popup_messages.c
TIP_X_HTR2 :
popup_messages.c
TIP_X_HTT :
popup_messages.c
TIP_X_MB :
popup_messages.c
TIP_X_MB1 :
popup_messages.c
TIP_X_MB2 :
popup_messages.c
TIP_X_ML :
popup_messages.c
TIP_X_MTA1 :
popup_messages.c
TIP_X_MTA2 :
popup_messages.c
TIP_X_MTA3 :
popup_messages.c
TIP_X_PBS1 :
popup_messages.c
TIP_X_PBS2 :
popup_messages.c
TIP_X_PBS3 :
popup_messages.c
TIP_X_PBST :
popup_messages.c
TIP_X_PRL :
popup_messages.c
TIP_X_PWT1 :
popup_messages.c
TIP_X_PWT2 :
popup_messages.c
TIP_Y_BF_RD :
popup_messages.c
TIP_Y_HLA2 :
popup_messages.c
TIP_Y_HLT2 :
popup_messages.c
TIP_Y_HTR1 :
popup_messages.c
TIP_Y_MTA1 :
popup_messages.c
TIP_Y_MTA2 :
popup_messages.c
TIP_Y_PBS1 :
popup_messages.c
TIP_Y_PBS2 :
popup_messages.c
TIP_Y_PBS3 :
popup_messages.c
TIP_Y_PWT1 :
popup_messages.c
TITLE_HEIGHT :
state_title_screen.c
TITLE_NUM_TILES :
state_title_screen.c
TITLE_POS_LEFT :
state_title_screen.c
TITLE_POS_TOP :
state_title_screen.c
TITLE_TILE_HEIGHT :
state_title_screen.c
TITLE_TILE_PIXELS :
state_title_screen.c
TITLE_WIDTH :
state_title_screen.c
TMEM_ADDR :
bulb_glow.c
TMEM_SIZE :
macros.h
TOAD_BLUE_ANIMS :
Toad.h
TOAD_GREEN_ANIMS :
Toad.h
TOAD_GUARD_BLUE_ANIMS :
ToadGuard.h
TOAD_GUARD_GREEN_ANIMS :
ToadGuard.h
TOAD_GUARD_RED_ANIMS :
ToadGuard.h
TOAD_GUARD_YELLOW_ANIMS :
ToadGuard.h
TOAD_KID_BLUE_ANIMS :
ToadKid.h
TOAD_KID_GREEN_ANIMS :
ToadKid.h
TOAD_KID_RED_ANIMS :
ToadKid.h
TOAD_KID_YELLOW_ANIMS :
ToadKid.h
TOAD_MINISTER_ANIMS :
ToadMinister.h
TOAD_PINK_ANIMS :
Toad.h
TOAD_RED_ANIMS :
Toad.h
TOAD_YELLOW_ANIMS :
Toad.h
TOADETTE_GREEN_ANIMS :
Toadette.h
TOADETTE_ORANGE_ANIMS :
Toadette.h
TOADETTE_PINK_ANIMS :
Toadette.h
TOADETTE_PURPLE_ANIMS :
Toadette.h
TOLIELUP_ANIMS :
Tolielup.h
TRACK_ID_DRUM :
2BF90.c
TRAIN_CONDUCTOR_ANIMS :
TrainToad.h
TRAIN_TOAD_BLUE_ANIMS :
TrainToad.h
TRAIN_TOAD_GREEN_ANIMS :
TrainToad.h
TRAIN_TOAD_PINK_ANIMS :
TrainToad.h
TRAIN_TOAD_RED_ANIMS :
TrainToad.h
TRAIN_TOAD_WHITE_ANIMS :
TrainToad.h
transform_point :
effect_shims.h
TRANSPARENT_UNION :
macros.h
true :
backtrace.c
TRY_REMOVE_NOT_ENOUGH_BP_RESULT :
pause_badges.c
TUBBA_ANGRY_ANIMS :
TubbaBlubba.h
TUBBA_ANIMS :
TubbaBlubba.h
TUBBA_MINI_HEART_COUNT :
effects.h
TUBBAS_HEART_ANIMS :
TubbasHeart.h
TUNE_SCALING_ARR_AMPLIFY_COARSE :
2e230_len_2190.c
TUNE_SCALING_ARR_AMPLIFY_FINE :
2e230_len_2190.c
TUNE_SCALING_ARR_ATTENUATE_COARSE :
2e230_len_2190.c
TUNE_SCALING_ARR_ATTENUATE_FINE :
2e230_len_2190.c
TWEESTER_PATH_LOOP :
entity.h
TWEESTER_PATH_STOP :
entity.h
TWINK_ANIMS :
Twink.h
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