Here is a list of all functions with links to the files they belong to:
- m -
- _msg_get_printer_for_msg() : msg.c
- MagikoopaAI_00() : MagikoopaAI.inc.c
- MagikoopaAI_01() : MagikoopaAI.inc.c
- MagikoopaAI_05() : MagikoopaAI.inc.c
- MagikoopaAI_06() : MagikoopaAI.inc.c
- MagikoopaAI_10() : MagikoopaAI.inc.c
- MagikoopaAI_11() : MagikoopaAI.inc.c
- MagikoopaAI_20() : MagikoopaAI.inc.c
- MagikoopaAI_21() : MagikoopaAI.inc.c
- MagikoopaAI_22() : MagikoopaAI.inc.c
- MagikoopaAI_23() : MagikoopaAI.inc.c
- MagikoopaAI_24() : MagikoopaAI.inc.c
- MagikoopaAI_CanShootSpell() : MagikoopaSpellAI.inc.c
- make_entity_model_mtx_flipZ() : entity_model.c
- make_flash_palettes() : actor_rendering.c
- make_item_entity() : functions.h, item_entity.c
- make_item_entity_at_player() : functions.h, item_entity.c
- make_item_entity_delayed() : functions.h, item_entity.c
- make_item_entity_nodelay() : functions.h, item_entity.c
- make_npcs() : npc.c, npc.h
- make_texture_gfx() : model.c
- make_vine_interpolation() : part2.inc.c
- MakeEntity() : common.h
- MakeItemEntity() : common.h
- MakeLerp() : common.h
- MakeLocalVertexCopy() : common.h
- MakeNpcs() : common.h
- MakeTransformGroup() : common.h
- map_init() : SetPlayerSpriteSet2_MapInit.inc.c
- mdl_calculate_model_sizes() : model.c, functions.h
- mdl_create_model() : model.c
- mdl_draw_hidden_panel_surface() : functions.h, model.c
- mdl_get_child_count() : model.c
- mdl_get_copied_gfx() : functions.h, model.c
- mdl_get_copied_vertices() : model.c, functions.h
- mdl_get_depth_tint_params() : model.c
- mdl_get_next_texture_address() : functions.h, model.c
- mdl_get_remap_tint_params() : model.h, model.c
- mdl_get_shroud_tint_params() : functions.h, model.c
- mdl_get_vertex_count() : model.c
- mdl_group_set_custom_gfx() : functions.h, model.c
- mdl_group_set_visibility() : functions.h, model.c
- mdl_load_all_textures() : functions.h, model.c
- mdl_local_gfx_copy_vertices() : model.c
- mdl_local_gfx_update_vtx_pointers() : model.c
- mdl_make_local_vertex_copy() : model.c, model.h
- mdl_make_transform_group() : functions.h, model.c
- mdl_project_tex_coords() : HiddenPanel.c, model.c
- mdl_reset_transform_flags() : functions.h, model.c
- mdl_set_all_tint_type() : functions.h, model.c
- mdl_set_depth_tint_params() : model.h, model.c
- mdl_set_remap_tint_params() : model.h, model.c
- mdl_set_shroud_tint_params() : model.h, model.c
- mdl_update_transform_matrices() : model.c, functions.h
- MeleeHitbox_30() : MeleeHitbox.inc.c
- MeleeHitbox_31() : MeleeHitbox.inc.c
- MeleeHitbox_32() : MeleeHitbox.inc.c
- MeleeHitbox_33() : MeleeHitbox.inc.c
- MeleeHitbox_CanSeePlayer() : MeleeHitbox.inc.c
- mem_clear() : functions.h, 43F0.c
- MerleeStopFX() : common.h
- MerleeUpdateFX() : common.h
- merlin_house_stars_appendGfx() : merlin_house_stars.c
- merlin_house_stars_init() : merlin_house_stars.c
- merlin_house_stars_main() : merlin_house_stars.c
- merlin_house_stars_render() : merlin_house_stars.c
- merlin_house_stars_update() : merlin_house_stars.c
- misc_particles_appendGfx() : misc_particles.c
- misc_particles_init() : misc_particles.c
- misc_particles_main() : misc_particles.c
- misc_particles_render() : misc_particles.c
- misc_particles_update() : misc_particles.c
- modify_collider_family_flags() : map_api.c
- ModifyColliderFlags() : common.h
- ModifyGlobalOverrideFlags() : common.h
- motion_blur_flame_appendGfx() : motion_blur_flame.c
- motion_blur_flame_init() : motion_blur_flame.c
- motion_blur_flame_main() : motion_blur_flame.c
- motion_blur_flame_render() : motion_blur_flame.c
- motion_blur_flame_update() : motion_blur_flame.c
- move_player() : functions.h, 7BB60.c
- moving_cloud_appendGfx() : moving_cloud.c
- moving_cloud_init() : moving_cloud.c
- moving_cloud_main() : moving_cloud.c
- moving_cloud_render() : moving_cloud.c
- moving_cloud_update() : moving_cloud.c
- msg_copy_to_print_buffer() : msg.c
- msg_draw_char() : msg_draw.c
- msg_draw_choice_pointer() : msg.c
- msg_draw_frame() : msg_draw.c
- msg_draw_prim_rect() : msg_draw.c
- msg_draw_rewind_arrow() : msg.c
- msg_draw_speech_arrow() : msg_draw.c
- msg_draw_speech_bubble() : msg_draw.c
- msg_get_draw_char_width() : msg.c, msg_draw.c
- msg_get_glyph() : msg.h, msg_draw.c
- msg_get_print_char_width() : filemenu_createfile.c, filemenu_msg.c, msg.c, msg.h
- msg_get_printer_for_msg() : msg.c, functions.h
- msg_play_speech_sound() : msg.c
- msg_printer_load_msg() : functions.h, msg.c
- msg_printer_set_origin_pos() : functions.h, msg.c
- msg_reset_gfx_state() : msg_draw.c
- msg_update_rewind_arrow() : msg.c
- mtx_ident_mirror_y() : npc.h, npc.c
- mtx_mirror_y() : actor_rendering.c
- music_note_appendGfx() : music_note.c
- music_note_init() : music_note.c
- music_note_main() : music_note.c
- music_note_render() : music_note.c
- music_note_update() : music_note.c
- my_ceil() : msg_draw.c