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Macros | |
#define | ROM_CHUNK_SIZE 0x2000 |
Variables | |
u16 | heap_nextMallocID = 0 |
f32 | sCosineTable [] |
u8 | sIntegerDigits [] |
u32 | gRandSeed = 1 |
f32 | sAtanFactors [] |
Gfx | D_80074580 [] |
#define ROM_CHUNK_SIZE 0x2000 |
Definition at line 57 of file 43F0.c.
Referenced by dma_copy(), and dma_write().
Definition at line 475 of file 43F0.c.
Referenced by dma_write().
Definition at line 63 of file 43F0.c.
Referenced by battle_heap_create(), battle_heap_create_obfuscated(), collision_heap_create(), general_heap_create(), and spr_init_sprites().
Definition at line 78 of file 43F0.c.
Referenced by _heap_realloc(), collision_heap_malloc(), general_heap_malloc(), heap_malloc(), imgfx_init(), spr_allocate_components(), spr_init_player_raster_cache(), spr_init_quad_cache(), and spr_load_sprite().
Definition at line 152 of file 43F0.c.
Referenced by general_heap_malloc_tail(), and spr_load_sprite().
Definition at line 220 of file 43F0.c.
Referenced by _heap_realloc(), collision_heap_free(), general_heap_free(), heap_free(), and spr_free_sprite().
Definition at line 285 of file 43F0.c.
Referenced by spr_load_npc_extra_anims().
Definition at line 353 of file 43F0.c.
Referenced by appendGfx_message(), imgfx_appendGfx_mesh(), msg_draw_choice_pointer(), msg_draw_speech_arrow(), msg_update_rewind_arrow(), npc_update_decoration_charged(), part_glow_on(), and SentinelAI_Descend().
s32 sign | ( | s32 | val | ) |
Definition at line 375 of file 43F0.c.
Referenced by imgfx_mesh_make_wavy(), pause_interp_text_scroll(), pause_interp_vertical_scroll(), pause_partners_update(), pause_tabs_update(), show_immune_bonk(), sign(), and signF().
Definition at line 385 of file 43F0.c.
Referenced by draw_number(), and set_message_int_var().
void transform_point | ( | Matrix4f | mtx, |
f32 | inX, | ||
f32 | inY, | ||
f32 | inZ, | ||
f32 | inS, | ||
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ, | ||
f32 * | outW ) |
Definition at line 438 of file 43F0.c.
Referenced by animator_node_update_model_transform(), and update_collider_transform().
Definition at line 443 of file 43F0.c.
Referenced by create_partner_npc(), dma_load_msg(), get_asset_offset(), imgfx_load_anim(), imgfx_mesh_anim_update(), load_asset_by_name(), load_battle_section(), load_effect(), load_font_data(), load_map_by_IDs(), load_obfuscation_shims(), load_simple_entity_data(), load_split_entity_data(), load_texture_by_name(), load_texture_impl(), load_texture_variants(), msg_copy_to_print_buffer(), phys_peach_update(), phys_update_action_state(), reload_world_entity_data(), state_init_logos(), state_step_end_battle(), state_step_unpause(), and use_consumable().
Definition at line 494 of file 43F0.c.
Referenced by rand_float(), and rand_int_internal().
s32 rand_int_internal | ( | u32 | max | ) |
Definition at line 508 of file 43F0.c.
Referenced by rand_int().
s32 rand_int | ( | s32 | max | ) |
Definition at line 531 of file 43F0.c.
s32 round | ( | f32 | x | ) |
Definition at line 605 of file 43F0.c.
Referenced by AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), check_conversation_trigger(), CleftAI_CanSeePlayer(), FlyingAI_LosePlayer(), FlyingNoAttackAI_12(), GuardAI_ChaseInit(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_follow_npc(), npc_get_render_yaw(), partner_flying_follow_player(), partner_force_player_flip_done(), partner_walking_follow_player(), PatrolAI_ChaseInit(), player_get_side_angle(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), SentinelAI_ChaseInit(), set_npc_yaw(), test_item_player_collision(), update_camera_unused_radial(), update_encounters_neutral(), and update_unused_lead_amt().
Definition at line 657 of file 43F0.c.
Referenced by player_raycast_down(), and update_player_shadow().
Definition at line 661 of file 43F0.c.
Referenced by phys_main_collision_below(), player_raycast_down(), and update_riding_physics().
Definition at line 669 of file 43F0.c.
Referenced by _npc_jump_to(), action_update_use_spinning_flower(), action_update_use_tweester(), ai_check_fwd_collisions(), ai_check_player_dist(), AvoidPlayerAI_ChaseInit(), basic_ai_chase(), basic_ai_chase_init(), basic_ai_check_player_dist(), basic_ai_wander(), BooPatrolAI_Move(), CleftAI_ReturnHome(), CleftAI_RevUp(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_Sleep(), entity_HiddenPanel_idle(), entity_Tweester_idle(), FlyingAI_Wander(), FlyingMagikoopaAI_15(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), game_input_to_move_vector(), get_movement_from_input(), get_stick_input_radial(), get_xz_dist_to_player(), GuardAI_ReturnHome(), handle_jumping_land_on_switch(), is_point_outside_territory(), MagikoopaAI_10(), MeleeHitbox_CanSeePlayer(), msg_draw_speech_arrow(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_update_npc_tracking(), ParatroopaAI_Windup(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_put_away(), partner_walking_follow_player(), PatrolAI_Move(), PatrolAI_MoveInit(), PiranhaPlantAI_10(), player_input_to_move_vector(), player_jump(), render_entities(), SentinelAI_Chase(), SentinelAI_ReturnHome(), test_first_strike(), test_first_strike(), UnkDistFunc(), update_camera_unused_radial(), and update_player_shadow().
Definition at line 684 of file 43F0.c.
Referenced by action_update_use_munchlesia(), ai_check_player_dist(), basic_ai_check_player_dist(), btl_main_menu_draw(), btl_main_menu_update(), can_dismount(), check_for_treadmill_overlaps(), ClubbaNappingAI_Sleep(), collision_main_lateral(), draw_all_status_icons(), entity_StarBoxLauncher_check_launch(), FlyingMagikoopaAI_15(), FlyingMagikoopaAI_21(), func_802BB98C_E2E2BC(), func_802BC17C_E2EAAC(), handle_jumping_land_on_switch(), MagikoopaAI_21(), offset_player_from_camera(), partner_do_player_collision(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), PiranhaPlantAI_10(), pre_battle(), sync_player_position(), test_item_player_collision(), update_encounters_neutral(), and update_riding_physics().
u16 _wrap_trig_lookup_value | ( | f32 | theta | ) |
Definition at line 694 of file 43F0.c.
Referenced by cos_deg(), cos_rad(), sin_cos_deg(), sin_cos_rad(), sin_deg(), and sin_rad().
Definition at line 705 of file 43F0.c.
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_state_23(), action_update_step_up(), action_update_use_spinning_flower(), action_update_use_tweester(), add_vec2D_polar(), collision_main_lateral(), entity_GiantChest_open(), entity_PinkFlowerLight_setupGfx(), entity_shattering_idle(), npc_surface_spawn_basic_fx(), npc_surface_spawn_cloud_fx(), npc_surface_spawn_flower_fx(), npc_surface_spawn_hedges_fx(), npc_surface_spawn_snow_fx(), npc_surface_spawn_water_fx(), npc_test_move_with_slipping(), npc_test_move_without_slipping(), peach_disguise_check_overlaps(), player_raycast_below(), player_surface_spawn_basic_fx(), player_surface_spawn_cloud_fx(), player_surface_spawn_flower_fx(), player_surface_spawn_hedges_fx(), player_surface_spawn_snow_fx(), player_surface_spawn_water_fx(), player_test_lateral_overlap(), player_test_move_with_slipping(), player_test_move_without_slipping(), test_ray_collider_horizontal(), test_ray_to_wall_center(), update_riding_physics(), and update_riding_physics().
Definition at line 712 of file 43F0.c.
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), action_update_use_spinning_flower(), action_update_use_tweester(), add_part_decor_steam(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), appendGfx_background_texture(), apply_constraints_to_lead_amount(), btl_state_update_9(), btl_state_update_end_player_turn(), btl_state_update_end_turn(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_twink_menu(), btl_state_update_victory(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_close(), entity_Chest_open(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), func_802BC3E4_E2ED14(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), sfx_compute_spatialized_sound_params_ignore_depth(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), and virtual_entity_move_polar().
Definition at line 716 of file 43F0.c.
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), add_part_decor_steam(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), apply_constraints_to_lead_amount(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_camera_zone_interp(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), and virtual_entity_move_polar().
Definition at line 734 of file 43F0.c.
Referenced by appendGfx_message(), FlyingMagikoopaAI_17(), msg_update_rewind_arrow(), sfx_compute_spatialized_sound_params_full(), and update_riding_physics().
void appendGfx_startup_prim_rect | ( | u8 | r, |
u8 | g, | ||
u8 | b, | ||
u8 | a, | ||
u16 | left, | ||
u16 | top, | ||
u16 | right, | ||
u16 | bottom ) |
Definition at line 784 of file 43F0.c.
Referenced by startup_draw_prim_rect(), and startup_draw_prim_rect_COPY().
void startup_draw_prim_rect_COPY | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Definition at line 804 of file 43F0.c.
Referenced by draw_mash_meter().
void startup_draw_prim_rect | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Definition at line 822 of file 43F0.c.
Referenced by state_drawUI_startup().
u16 heap_nextMallocID = 0 |
Definition at line 6 of file 43F0.c.
Referenced by _heap_malloc().
f32 sCosineTable[] |
Definition at line 8 of file 43F0.c.
Referenced by cosine().
u8 sIntegerDigits[] |
Definition at line 21 of file 43F0.c.
Referenced by int_to_string().
u32 gRandSeed = 1 |
Definition at line 28 of file 43F0.c.
Referenced by advance_rng(), and boot_main().
f32 sAtanFactors[] |
Definition at line 30 of file 43F0.c.
Referenced by atan2().
Gfx D_80074580[] |
Definition at line 42 of file 43F0.c.
Referenced by appendGfx_startup_prim_rect().