Here is a list of all functions with links to the files they belong to:
- t -
- tattle_cam_post_render() : 16C8E0.c
- tattle_cam_pre_render() : 16C8E0.c
- tattle_window_fill_clipped_quad() : tattle_window.c
- tattle_window_init() : tattle_window.c
- tattle_window_main() : tattle_window.c
- tattle_window_render() : tattle_window.c
- tattle_window_update() : tattle_window.c
- test_dismount_height() : lakilester.c
- test_first_strike() : bombette.c, kooper.c
- test_for_water_level() : sushie.c
- test_item_entity_position() : item_entity.c, kooper.c
- test_item_player_collision() : item_entity.c
- test_mounting_height_adjustment() : lakilester.c
- test_player_entity_aabb() : entity.c
- test_ray_collider_horizontal() : collision.c
- test_ray_colliders() : collision.h, collision.c, functions.h
- test_ray_entities() : functions.h, collision.c, collision.h
- test_ray_to_wall_center() : sushie.c
- test_ray_triangle_down() : collision.c
- test_ray_triangle_general() : collision.c
- test_ray_triangle_horizontal() : collision.c
- test_ray_zone() : cam_math.c
- test_ray_zone_aabb() : cam_mode_zone_interp.c
- test_ray_zones() : functions.h, collision.c, collision.h
- throw_spiny_appendGfx() : throw_spiny.c
- throw_spiny_init() : throw_spiny.c
- throw_spiny_main() : throw_spiny.c
- throw_spiny_render() : throw_spiny.c
- throw_spiny_update() : throw_spiny.c
- thunderbolt_ring_appendGfx() : thunderbolt_ring.c
- thunderbolt_ring_init() : thunderbolt_ring.c
- thunderbolt_ring_main() : thunderbolt_ring.c
- thunderbolt_ring_render() : thunderbolt_ring.c
- thunderbolt_ring_update() : thunderbolt_ring.c
- title_screen_draw_copyright() : state_title_screen.c
- title_screen_draw_images() : state_title_screen.c
- title_screen_draw_logo() : state_title_screen.c
- title_screen_draw_press_start() : state_title_screen.c
- transform_point() : functions.h, 43F0.c
- TranslateGroup() : common.h
- TranslateModel() : common.h
- try_cancel_tweester() : watt.c, bow.c, sushie.c, parakarry.c, lakilester.c, kooper.c, goompa.c, goombario.c, bombette.c
- try_inflict_status() : functions.h, 190B20.c
- try_player_footstep_sounds() : functions.h, 7BB60.c
- tubba_heart_attack_appendGfx() : tubba_heart_attack.c
- tubba_heart_attack_init() : tubba_heart_attack.c
- tubba_heart_attack_main() : tubba_heart_attack.c
- tubba_heart_attack_render() : tubba_heart_attack.c
- tubba_heart_attack_update() : tubba_heart_attack.c