Go to the source code of this file.
Enumerations | |
enum | { SHINING_STATE_INIT = 40 , SHINING_STATE_DELAY = 41 , SHINING_STATE_BEGIN = 20 , SHINING_STATE_GATHER = 21 , SHINING_STATE_HOLDING = 1 , SHINING_STATE_RELEASE = 2 } |
Functions | |
void | force_player_anim (AnimID) |
void N | sync_held_position (void) |
void N | update_player_carry_anim (void) |
void N | create_static_effect (Npc *npc) |
void N | dispose_static_effect (void) |
void N | reset_static_effect (s32 type) |
void N | init (Npc *npc) |
void N | try_cancel_tweester (Npc *watt) |
void N | pre_battle (Npc *watt) |
void N | post_battle (Npc *watt) |
Variables | |
EvtScript | EVS_WorldWatt_TakeOut |
EvtScript | EVS_WorldWatt_Update |
EvtScript | EVS_WorldWatt_UseAbility |
EvtScript | EVS_WorldWatt_PutAway |
EvtScript | EVS_WorldWatt_EnterMap |
Enumerator | |
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SHINING_STATE_INIT | |
SHINING_STATE_DELAY | |
SHINING_STATE_BEGIN | |
SHINING_STATE_GATHER | |
SHINING_STATE_HOLDING | |
SHINING_STATE_RELEASE |
Definition at line 22 of file watt.c.
Definition at line 552 of file watt.c.
Definition at line 537 of file watt.c.
Definition at line 40 of file watt.c.
Referenced by pre_battle().
void N reset_static_effect | ( | s32 | type | ) |
Definition at line 49 of file watt.c.
EvtScript EVS_WorldWatt_TakeOut |
EvtScript EVS_WorldWatt_Update |
EvtScript EVS_WorldWatt_UseAbility |
EvtScript EVS_WorldWatt_PutAway |