3#include "sprite/player.h"
DisguiseAnims BasicPeachDisguiseAnims[]
BSS s32 PopupMenu_SelectedIndex
@ PS_FLAG_ACTION_STATE_CHANGED
@ PS_FLAG_NO_STATIC_COLLISION
@ PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle.
@ PA_FLAG_USING_PEACH_PHYSICS
@ PEACH_BAKING_CAKE_MIXED
@ PEACH_BAKING_CAKE_WITH_ICING
@ PEACH_BAKING_COMPLETE_CAKE
@ PEACH_BAKING_STRAWBERRY
@ PEACH_BAKING_CAKE_WITH_BERRIES
@ PEACH_BAKING_CAKE_BATTER
@ ACTION_STATE_RAISE_ARMS
void peach_set_disguise_anim(AnimID)
void player_input_to_move_vector(f32 *angle, f32 *magnitude)
void set_action_state(s32 actionState)
void phys_update_interact_collider(void)
void suggest_player_anim_allow_backward(AnimID anim)
b32 check_input_hammer(void)
b32 check_input_jump(void)
void action_update_idle(void)
void action_update_idle_peach(void)
PlayerStatus gPlayerStatus