4#define NAMESPACE A(mim_01)
6API_CALLABLE(N(SetupFog)) {
31 .shape =
"mim_bt01_shape",
32 .hit =
"mim_bt01_hit",
33 .preBattle = &N(EVS_PreBattle),
34 .postBattle = &N(EVS_PostBattle),
void set_world_fog_color(s32 r, s32 g, s32 b, s32 a)
void enable_world_fog(void)
void set_world_fog_dist(s32 start, s32 end)
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.