4#define NAMESPACE A(nok_01)
28 Exec(N(EVS_AnimateFlower))
30 Exec(N(EVS_AnimateFlower))
32 Exec(N(EVS_AnimateFlower))
34 Exec(N(EVS_AnimateFlower))
36 Exec(N(EVS_AnimateFlower))
38 Exec(N(EVS_AnimateFlower))
48s32 N(ForegroundModels)[] = {
57 .shape =
"nok_bt01_shape",
58 .hit =
"nok_bt01_hit",
60 .preBattle = &N(EVS_PreBattle),
61 .postBattle = &N(EVS_PostBattle),
62 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus TranslateModel(Evt *script, b32 isInitialCall)
Translates the given model's position.
ApiStatus RandInt(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define Goto(LABEL_ID)
Moves execution to the given label.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END