Paper Mario DX
Paper Mario (N64) modding
 
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pra_01.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
2#include "script_api/battle.h"
4
5#define NAMESPACE A(pra_01)
6
7EvtScript N(EVS_PreBattle) = {
8 Call(SetSpriteShading, SHADING_NONE)
10 Call(EnableBattleFloorReflections, TRUE)
11 Return
12 End
13};
14
15EvtScript N(EVS_PostBattle) = {
16 Return
17 End
18};
19
20s32 N(ForegroundModels)[] = {
25};
26
27Stage NAMESPACE = {
28 .texture = "pra_tex",
29 .shape = "pra_bt01_shape",
30 .hit = "pra_bt01_hit",
31 .preBattle = &N(EVS_PreBattle),
32 .postBattle = &N(EVS_PostBattle),
33 .foregroundModelList = N(ForegroundModels),
34};
#define MODEL_o383
Bytecode EvtScript[]
#define MODEL_o384
#define MODEL_o385
@ CAM_BATTLE
Definition enums.h:1801
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217
#define STAGE_MODEL_LIST_END
Definition battle.h:8