5#define NAMESPACE A(pra_02)
12 Call(EnableBattleFloorReflections, TRUE)
17 Exec(N(EVS_TexturePanMain))
22 Exec(N(EVS_TexturePanMain))
32s32 N(ForegroundModels)[] = {
41 .shape =
"pra_bt02_shape",
42 .hit =
"pra_bt02_hit",
43 .preBattle = &N(EVS_PreBattle),
44 .postBattle = &N(EVS_PostBattle),
45 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END