5#define NAMESPACE A(sam_02c)
14 Exec(N(EVS_SpawnSnowfall))
24s32 N(ForegroundModels)[] = {
32 .shape =
"sam_bt02_shape",
33 .hit =
"sam_bt02_hit",
35 .preBattle = &N(EVS_PreBattle),
36 .postBattle = &N(EVS_PostBattle),
37 .foregroundModelList = N(ForegroundModels),
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END