5#define NAMESPACE A(sam_03)
18 Exec(N(EVS_AnimateHangingSnowflake_RandomSpin))
22 Exec(N(EVS_AnimateHangingSnowflake_NoSpin))
26 Exec(N(EVS_AnimateHangingSnowflake_NoSpin))
30 Exec(N(EVS_AnimateHangingSnowflake_NoSpin))
32 Exec(N(EVS_SpawnSnowfall))
42s32 N(ForegroundModels)[] = {
50 .shape =
"sam_bt03_shape",
51 .hit =
"sam_bt03_hit",
53 .preBattle = &N(EVS_PreBattle),
54 .postBattle = &N(EVS_PostBattle),
55 .foregroundModelList = N(ForegroundModels),
void enable_background_wave(void)
void N EnableBackgroundWave(void)
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END