5#define NAMESPACE A(sam_03)
50 .shape =
"sam_bt03_shape",
51 .hit =
"sam_bt03_hit",
BSS s32 PopupMenu_SelectedIndex
void enable_background_wave(void)
void N EnableBackgroundWave(void)
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END