5#include "sprite/player.h"
8#define NAMESPACE battle_item_strange_cake
15#include "battle/move/item/strange_cake1.png.h"
19#include "battle/move/item/strange_cake2.png.h"
23#include "battle/move/item/strange_cake3.png.h"
56 draw_box(0,
WINDOW_STYLE_7, 106, 86, 0, 36, 36, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
NULL,
NULL,
NULL,
SCREEN_WIDTH,
SCREEN_HEIGHT,
NULL);
BSS s32 PopupMenu_SelectedIndex
struct ActorPart * partsTable
@ BTL_MSG_PLAYER_TRANSPARENT
@ ACTOR_PART_FLAG_TRANSPARENT
s32 evt_get_variable(Evt *script, Bytecode var)
s32 inflict_status(Actor *, s32, s32)
s32 create_worker_frontUI(void(*updateFunc)(void), void(*drawFunc)(void))
void hud_element_draw_without_clipping(s32 id)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
s32 hud_element_create(HudScript *anim)
Creates a new HUD element and returns its ID.
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_free(s32 id)
#define HES_TEMPLATE_CI_ENUM_SIZE(name, sizeX, sizeY)
Basic HudScript used for static CI images, setting size with hs_SetTileSize.
EvtScript EVS_PlaySleepHitFX
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
ApiStatus ShowRecoveryShimmer(Evt *script, b32 isInitialCall)
ApiStatus ShowStartRecoveryShimmer(Evt *script, b32 isInitialCall)
#define Else
Marks the end of an if statement and the start of the else block.
#define Switch(LVAR)
Marks the start of a switch statement.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define EndIf
Marks the end of an if statement or an else block.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define PlayEffect(args...)
#define EndSwitch
Marks the end of a switch statement and any case.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define SetConst(VAR, CONST)
Sets the given variable to a given value, skipping the evt_get_variable call.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
BattleStatus gBattleStatus