Paper Mario DX
Paper Mario (N64) modding
 
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EffectGraphics Struct Reference

Detailed Description

Definition at line 2658 of file effects.h.

#include "effects.h"

Data Fields

s32 flags
 
s32 effectIndex
 
s32 instanceCounter
 
s32 freeDelay
 
void(* update )(EffectInstance *effectInst)
 
void(* renderWorld )(EffectInstance *effectInst)
 
void(* renderUI )(EffectInstance *effectInst)
 
s32 * data
 

Field Documentation

◆ flags

s32 EffectGraphics::flags

Definition at line 2659 of file effects.h.

Referenced by clear_effect_data(), create_effect_instance(), load_effect(), and update_effects().

◆ effectIndex

s32 EffectGraphics::effectIndex

Definition at line 2660 of file effects.h.

Referenced by create_effect_instance(), and load_effect().

◆ instanceCounter

s32 EffectGraphics::instanceCounter

Definition at line 2661 of file effects.h.

Referenced by create_effect_instance(), and load_effect().

◆ freeDelay

s32 EffectGraphics::freeDelay

Definition at line 2662 of file effects.h.

Referenced by update_effects().

◆ update

void(* EffectGraphics::update) (EffectInstance *effectInst)

Definition at line 2663 of file effects.h.

Referenced by create_effect_instance(), and update_effects().

◆ renderWorld

void(* EffectGraphics::renderWorld) (EffectInstance *effectInst)

Definition at line 2664 of file effects.h.

Referenced by create_effect_instance(), and render_effects_world().

◆ renderUI

void(* EffectGraphics::renderUI) (EffectInstance *effectInst)

Definition at line 2665 of file effects.h.

Referenced by create_effect_instance(), and render_effects_UI().

◆ data


The documentation for this struct was generated from the following file: