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◆ cloud_trail_init()
◆ cloud_trail_update()
Definition at line 62 of file cloud_trail.c.
62 {
64 s32 cond = FALSE;
65 s32 i;
66
67 for (i = 0; i < effect->
numParts; i++, part++) {
72 } else {
73 cond = TRUE;
77
80 return;
81 }
82
89
93 }
94 }
95 }
96 }
97
98 if (!cond) {
100 }
101}
struct CloudTrailFXData * cloudTrail
PlayerStatus gPlayerStatus
Referenced by cloud_trail_main().
◆ cloud_trail_render()
Definition at line 103 of file cloud_trail.c.
103 {
106
111
114}
void cloud_trail_appendGfx(void *effect)
#define queue_render_task
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_PASS_THROUGH
void(* appendGfx)(void *)
Referenced by cloud_trail_main().
◆ cloud_trail_appendGfx()
void cloud_trail_appendGfx |
( |
void * | effect | ) |
|
Definition at line 116 of file cloud_trail.c.
116 {
121 s32 i;
122
126
127 for (i = 0; i < effectTemp->
numParts; i++, part++) {
136
139 G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
142 }
143 }
145}
struct EffectGraphics * graphics
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext
Referenced by cloud_trail_render().
◆ cloud_trail_main()
void cloud_trail_main |
( |
s32 | arg0, |
|
|
f32 | arg1, |
|
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f32 | arg2, |
|
|
f32 | arg3 ) |
Definition at line 12 of file cloud_trail.c.
12 {
16 s32 numParts = 1;
17 s32 i;
18
25
30
32
33 mem_clear(part, numParts *
sizeof(*part));
34
35 for (i = 0; i < numParts; i++, part++) {
56 }
57}
void cloud_trail_update(EffectInstance *effect)
void cloud_trail_init(EffectInstance *effect)
void cloud_trail_render(EffectInstance *effect)
#define general_heap_malloc
#define create_effect_instance
#define ASSERT(condition)
void(* renderUI)(EffectInstance *effectInst)
void(* init)(EffectInstance *effectInst)
void(* update)(EffectInstance *effectInst)
void(* renderWorld)(EffectInstance *effectInst)
◆ D_090000E0_32ED30
◆ D_090001B8_32EE08