4#define NAMESPACE A(tik_01)
8#define DROPLET_MODEL MODEL_o351
15 .minPos = { -100, -50 },
16 .maxPos = { 200, 100 },
32 Exec(N(EVS_TexturePanMain))
34 Exec(N(EVS_CreateDripVolumes))
46 .shape =
"tik_bt01_shape",
47 .hit =
"tik_bt01_hit",
48 .preBattle = &N(EVS_PreBattle),
49 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.