4#define NAMESPACE A(trd_05)
13 Exec(N(EVS_AnimateWave))
16 Exec(N(EVS_AnimateWave))
20 Exec(N(EVS_AnimateWave))
23 Exec(N(EVS_AnimateWave))
26 Exec(N(EVS_AnimateWave))
39 .shape =
"trd_bt05_shape",
40 .hit =
"trd_bt05_hit",
42 .preBattle = &N(EVS_PreBattle),
43 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.