96 {
100
101 switch (acs->
state) {
104
108 }
110
115 }
116
121 }
122
124 break;
127
131 }
132
136 break;
139
142 return;
143 }
144
147 N(HasStarted) = TRUE;
148 acs->flee.drainDelay = 0;
151
152
155
156
159
160 if (acs->flee.drainDelay == 0) {
162 }
163 }
164
165
168 acs->flee.drainDelay = 3;
169 }
170
171
172 if (acs->flee.drainDelay != 0) {
173 acs->flee.drainDelay--;
174 if (acs->flee.drainDelay == 0) {
177 }
178 }
179
181
184 return;
185 }
189 break;
193 return;
194 }
196 break;
197 }
198}
BSS ActionCommandStatus gActionCommandStatus
void action_command_free(void)
#define SCALE_BY_PCT(x, pct)
HudScript HES_MashAButton
void btl_set_popup_duration(s32 duration)
void hud_element_set_alpha(s32 id, s32 opacity)
void hud_element_set_script(s32 id, HudScript *anim)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
void hud_element_clear_flags(s32 id, s32 flags)
Turns off the given flags.
@ HUD_ELEMENT_FLAG_DISABLED
s32 * actionCmdDifficultyTable
BattleStatus gBattleStatus