= {
{ .romStart = battle_move_focus_ROM_START, .romEnd = battle_move_focus_ROM_END, .vramStart = battle_move_focus_VRAM, .mainScript = &
battle_move_focus_EVS_UsePower },
{ .romStart = battle_move_refresh_ROM_START, .romEnd = battle_move_refresh_ROM_END, .vramStart = battle_move_refresh_VRAM, .mainScript = &
battle_move_refresh_EVS_UsePower },
{ .romStart = battle_move_lullaby_ROM_START, .romEnd = battle_move_lullaby_ROM_END, .vramStart = battle_move_lullaby_VRAM, .mainScript = &
battle_move_lullaby_EVS_UsePower },
{ .romStart = battle_move_star_storm_ROM_START, .romEnd = battle_move_star_storm_ROM_END, .vramStart = battle_move_star_storm_VRAM, .mainScript = &
battle_move_star_storm_EVS_UsePower },
{ .romStart = battle_move_chill_out_ROM_START, .romEnd = battle_move_chill_out_ROM_END, .vramStart = battle_move_chill_out_VRAM, .mainScript = &
battle_move_chill_out_EVS_UsePower },
{ .romStart = battle_move_smooch_ROM_START, .romEnd = battle_move_smooch_ROM_END, .vramStart = battle_move_smooch_VRAM, .mainScript = &
battle_move_smooch_EVS_UsePower },
{ .romStart = battle_move_time_out_ROM_START, .romEnd = battle_move_time_out_ROM_END, .vramStart = battle_move_time_out_VRAM, .mainScript = &
battle_move_time_out_EVS_UsePower },
{ .romStart = battle_move_up_and_away_ROM_START, .romEnd = battle_move_up_and_away_ROM_END, .vramStart = battle_move_up_and_away_VRAM, .mainScript = &
battle_move_up_and_away_EVS_UsePower },
{ .romStart = battle_move_star_beam_ROM_START, .romEnd = battle_move_star_beam_ROM_END, .vramStart = battle_move_star_beam_VRAM, .mainScript = &
battle_move_star_beam_EVS_UsePower },
{ .romStart = battle_move_peach_beam_ROM_START, .romEnd = battle_move_peach_beam_ROM_END, .vramStart = battle_move_peach_beam_VRAM, .mainScript = &
battle_move_peach_beam_EVS_UsePower },
{ .romStart = battle_move_peach_focus_ROM_START, .romEnd = battle_move_peach_focus_ROM_END, .vramStart = battle_move_peach_focus_VRAM, .mainScript = &
battle_move_peach_focus_EVS_UsePower },
{ .romStart = battle_move_peach_focus_alt_ROM_START, .romEnd = battle_move_peach_focus_alt_ROM_END, .vramStart = battle_move_peach_focus_alt_VRAM, .mainScript = &
battle_move_peach_focus_alt_EVS_UsePower },
}
EvtScript battle_move_peach_focus_EVS_UsePower
EvtScript battle_move_time_out_EVS_UsePower
EvtScript battle_move_refresh_EVS_UsePower
EvtScript battle_move_lullaby_EVS_UsePower
EvtScript battle_move_peach_focus_alt_EVS_UsePower
EvtScript battle_move_star_storm_EVS_UsePower
EvtScript battle_move_up_and_away_EVS_UsePower
EvtScript battle_move_peach_beam_EVS_UsePower
EvtScript battle_move_chill_out_EVS_UsePower
EvtScript battle_move_focus_EVS_UsePower
EvtScript battle_move_star_beam_EVS_UsePower
EvtScript battle_move_smooch_EVS_UsePower
29 {
41 BTL_MOVE(peach_focus_alt, EVS_UsePower),
42};
#define BTL_MOVE(name, script)