4#include "sprite/player.h"
6#include "sprite/npc/WorldGoombario.h"
7#include "sprite/npc/BattleGoombario.h"
8#include "sprite/npc/BattleKooper.h"
9#include "sprite/npc/BattleBombette.h"
10#include "sprite/npc/BattleParakarry.h"
11#include "sprite/npc/BattleWatt.h"
12#include "sprite/npc/BattleSushie.h"
13#include "sprite/npc/BattleLakilester.h"
14#include "sprite/npc/BattleBow.h"
BSS s32 PopupMenu_SelectedIndex
@ PARTNER_WISH_ANIM_UNUSED
@ PARTNER_WISH_ANIM_RETURN
u32 dma_copy(Addr romStart, Addr romEnd, void *vramDest)
#define BTL_MOVE(name, script)
EvtScript battle_move_peach_focus_EVS_UsePower
EvtScript battle_move_time_out_EVS_UsePower
BattleMoveEntry StarPowersTable[]
EvtScript battle_move_refresh_EVS_UsePower
EvtScript battle_move_lullaby_EVS_UsePower
EvtScript battle_move_peach_focus_alt_EVS_UsePower
EvtScript battle_move_star_storm_EVS_UsePower
EvtScript battle_move_up_and_away_EVS_UsePower
EvtScript battle_move_peach_beam_EVS_UsePower
EvtScript battle_move_chill_out_EVS_UsePower
EvtScript battle_move_focus_EVS_UsePower
EvtScript battle_move_star_beam_EVS_UsePower
EvtScript battle_move_smooch_EVS_UsePower
BattleStatus gBattleStatus