4#define HAS_COIN_FLAG    AreaFlag(1) 
   26        script->functionTempPtr[0] = npc;
 
   27        script->functionTemp[1] = itemEntityIndex;
 
   31    npc = 
script->functionTempPtr[0];
 
   32    itemEntityIndex = 
script->functionTemp[1];
 
   58    .alertRadius = 450.0f,
 
   59    .playerSearchInterval = 10,
 
   62    .chaseUpdateInterval = 100,
 
   63    .chaseRadius = 550.0f,
 
   64    .chaseOffsetDist = 100.0f,
 
BSS s32 PopupMenu_SelectedIndex
 
@ ITEM_SPAWN_MODE_DECORATION
 
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
 
@ NPC_FLAG_IGNORE_WORLD_COLLISION
 
s32 evt_get_variable(Evt *script, Bytecode var)
 
void set_item_entity_position(s32 itemEntityIndex, f32 x, f32 y, f32 z)
 
Npc * get_npc_unsafe(s32 npcID)
 
ApiStatus RemoveItemEntity(Evt *script, b32 isInitialCall)
 
ApiStatus DisablePlayerInput(Evt *script, b32 isInitialCall)
Disables player and partner input, and disables the status menu.
 
ApiStatus GetNpcPos(Evt *script, b32 isInitialCall)
 
ApiStatus SetNpcSpeed(Evt *script, b32 isInitialCall)
 
ApiStatus SetNpcAnimation(Evt *script, b32 isInitialCall)
 
ApiStatus SetEnemyFlagBits(Evt *script, b32 isInitialCall)
 
ApiStatus GetNpcYaw(Evt *script, b32 isInitialCall)
 
ApiStatus InterpNpcYaw(Evt *script, b32 isInitialCall)
 
ApiStatus RemoveNpc(Evt *script, b32 isInitialCall)
 
ApiStatus DoNpcDefeat(Evt *script, b32 isInitialCall)
 
ApiStatus NpcJump0(Evt *script, b32 isInitialCall)
 
ApiStatus MakeItemEntity(Evt *script, b32 isInitialCall)
 
ApiStatus SetNpcJumpscale(Evt *script, b32 isInitialCall)
 
ApiStatus OnPlayerFled(Evt *script, b32 isInitialCall)
 
ApiStatus GetSelfNpcID(Evt *script, b32 isInitialCall)
 
ApiStatus NpcMoveTo(Evt *script, b32 isInitialCall)
 
ApiStatus SetNpcFlagBits(Evt *script, b32 isInitialCall)
 
ApiStatus GetPlayerPos(Evt *script, b32 isInitialCall)
 
ApiStatus GetBattleOutcome(Evt *script, b32 isInitialCall)
 
#define Switch(LVAR)
Marks the start of a switch statement.
 
#define Ref(sym)
Address/pointer constant.
 
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
 
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
 
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
 
#define Add(VAR, INT_VALUE)
 
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
 
#define EndSwitch
Marks the end of a switch statement and any case.
 
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
 
#define Exec(EVT_SOURCE)
Launches a new thread.
 
#define Return
Kills the current EVT thread.