37#ifdef INCLUDE_FROST_CLUBBA_WANDER
44 .alertRadius = 100.0f,
45 .alertOffsetDist = 40.0f,
46 .playerSearchInterval = 7,
49 .chaseUpdateInterval = 15,
50 .chaseRadius = 200.0f,
51 .chaseOffsetDist = 160.0f,
76#ifdef INCLUDE_FROST_CLUBBA_PATROL
82 .alertRadius = 100.0f,
83 .alertOffsetDist = 40.0f,
84 .playerSearchInterval = 7,
87 .chaseUpdateInterval = 10,
88 .chaseRadius = 110.0f,
89 .chaseOffsetDist = 50.0f,
114#ifdef INCLUDE_FROST_CLUBBA_NAPPING
122 .alertRadius = 100.0f,
123 .alertOffsetDist = 40.0f,
124 .playerSearchInterval = 10,
127 .chaseUpdateInterval = 15,
128 .chaseRadius = 200.0f,
129 .chaseOffsetDist = 160.0f,
BSS s32 PopupMenu_SelectedIndex
ApiStatus EnableNpcShadow(Evt *script, b32 isInitialCall)
ApiStatus SetEnemyFlagBits(Evt *script, b32 isInitialCall)
ApiStatus RemoveNpc(Evt *script, b32 isInitialCall)
ApiStatus SetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus OnPlayerFled(Evt *script, b32 isInitialCall)
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
ApiStatus GetBattleOutcome(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
#define Ref(sym)
Address/pointer constant.
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define NPC_DISPOSE_LOCATION
#define EndSwitch
Marks the end of a switch statement and any case.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
#define ANIM_LIST_END
Terminates an extraAnimationList.